ECKERS. 




HILL'S 



SYNOPSIS 



OF 



RAUGHTS OPENINGS. 



BY JAMES HILL. 



1<ISHED SIMULTANEOUSLY IN ENGLAND 
AND IN THE UNITED STATES ON 
OCTOBER 20th, 1890. 



Tbddington, Eng.: 

JAMES HILL, 
albot House, Stanley Road. 



Woonsocket, R. I., U. S. A. 

JOSEPH BROWN, 
181 Main Street. 



THE GAME OF DRAUGHTS. 



RILL'S 



SYisropsis 



— OF — 



DRAUGHTS OPENINGS, 



THE TWENTY-EIGHT STANDARD GAMES, COMPACTLY 
ARRANGED FOR ATTACK AND DEFENSE, WITH 
CRITICAL NOTES FOR THE HANDY 
REFERENCE OF THE STUDENT 
AND ADVANCED PLAYER. 




Teddington, Eng. : Woonsocket, R. I. : 

JAMES HILL, JOSEPH BROWN, 

Talbot House, Stanley Road. P. O. Box S76. 



Press of W. II, Goodale & Co., Woonsocket, R. I. 



1890. 



Entered according to Act of Congress, in the year 1890, by 
JAMES HILL AND JOSEPH BROWN, 
In the office of the Librarian of Congress, at Washington, D. C. 



ENTERED AT STATIONERS' HALL. 



§ 
S 



PREFACE. 



It is nearly twenty years since I became infatuated with the intellectual 
charms of Dameh, much to the disgust of another charmer. I was quite a 
youngster then, but what I lacked in age and experience I made up in self-conceit. 
One day I ran against an obstinate old player, who gave me such an unexpected 
drubbing and chaffing that I forthwith came to my senses. In sympathy, one of 
my friends lent me a book. I mentally set my teeth, and determined I would get 
even with the ironical old duffer — and in six months I did. Then he began to 
scoff, and satirize me as a " book player "—though I afterwards learned the 
hypocrite consulted the same oracle in private— but I persevered, and ultimately 
could beat him with ease — and pleasure. So much to encourage the novice, for 
whom this treatise is chiefly compiled. By its arrangement I hope to save him 
many perplexing hours, searching from page to page in a more extended work, lo 
find the best lines of attack and defense. The best line of play is given for 
defense in the first " trunk " game ; for attack, in the second. This is the first 
time, I believe, that they have been given together in a single treatise. Everyone 
of the twenty-eight practiced openings has received attention. The side which 
makes the opening is here considered the attacking side. Such as the Single 
Corner, Dyke, Switcher, Cross and Ayrshire Lassie (unless Wyllie is playing 
Black). The Bristol, Kelso, Fife, Glasgow, Old Fourteenth, etc., etc., are 
attacking games because formed by the Black. These " trunks " are selected 
from games practiced by acknowledged exponents of the pastime, and their 
names appended where known. A synopsis of the most essential variations is 
given to each opening. The play is, as near as possible, brought up to the 
present time. Many tyros are under the delusion that experts employ some 
mysterious mathematical rule which is infallible. To such I can only quote the 
old darkey when asked his rules for training a mule. Said he : "Rules, sah! 
golly da ain't 'zactly no rules for a mule, sah. Dah's such a heap o' variety in 
the critters; for a rule dat would work wif dis animal ain't worf a cent wif that 
yeller cuss! Dah's so many sudden turns an' tantrums 'bout a Kentucky mule 
that a rule wouldn't work no better nor a last year's almanac ! The principal 
thing, sar, is to keep aw; y from his hoofs- hang on to patience an' perseverance, 
an' always keep 3 T o' ej e peeh d an' yo' intellec' a working." £o it is with the game 
of Draughts. There is such an endless variety that no royal road can be made for 
the student. Proficiency can only be obtained by patience, and perseverance in 
study and practice. But the path that leads to proficiency is not a gloomy one; 
for the novice will find great delight in the many surprising beauties of the game. 
My aim is to guide him along the right paths, to save him from dashing down 
the wrong lanes, and puffing and blowing around the wrong turnings, until lost in 
the maze he abandons the race in disgust. 

James Hill. 

Teddington, Eng., May, 1890, 



INSTRUCTIONS TO BEGINNERS, 



WHITE. WHITE. 




BLACK. BLACK. 



Men placed for play. Numbered Board. 

It will be seen that the Black men occupy the squares from 1 to 12; White 
men, 21 to 32. Black always moves first. To readily understand the method 
of play, take the first game, Ayrshire Lassie, page 4. Move the man on 11 to 
square 15, the man on 24 to 20, the man on 8 to 11, the man on 28 to 24, and you 
have formed the opening. The word "to" is always understood between the 
pairs of figures; as, 11 to 15, 24 to 20, etc. The figures 1, 2, 3, 4, and letters a, 
bi c, d, etc., placed below the " trunk " game, show how the play may be varied 
at these points. It greatly assists a beginner to number the squares of his board 
as shown above, and by playing over a few games every day, the numbers soon 
become fixed on the mind. 

The dagger (f) shows the move that gives the title to the opening. An 
asterisk (*) placed opposite a move indicates that it is the best, and sometimes 
the only safe, move. 



CONDENSED RULES, 

Each shall alternately have the first move. Black always moving first. If 
a man is touched it must be played in the direction started. Five minutes is the 
limit between moves— then after one minute's notice, if the player fail to move, 
the game is forfeited. When there is only one way to jump, " time" must be 
called at the end of one minute. A capturing play ('♦jump") is completed 
when the hand is removed from the piece. A player is compelled to jump all the 
pieces offered. If he neglects to pick up one he cannot amend his play. A false 
or improper move forfeits the game. No player is allowed to leave the game 
while pending, without the consent of his opponent. No spectator is allowed to 
advise by sign, hint or sugggestion while a game is in progress. A draw is when 
neither side can force a win. When a man reaches the king-row he must be 
crowned before another move is made — then he can be moved in any direction, 
backward or forward, but must "jump" as before. The "huff" is rarely 
practiced except in match-playing. It means taking from the board the piece 
with which one opponent should have jumped the piece of another, before making 
a move. 



r 

HOW TO PLAY, AND ANALYSE AS YOU PLAY, 



BRISTOL. 

B-ll 16 Considered a strong opening move. Over 2,000 variations have 
been published on this opening alone. This move gives the title 
to the opening. 

w-24 20 — One of the strongest replies ; Anderson gave no other. 

16 19— Best; to avoid a cramped game by 8 11,28 24, etc. It is always 
23 16 a good plan to keep command of this square; also its opposite, 
12 19 14 ' WDen pl a y m § the White. See game No. 7. 

22 18 — Better than 27 23 or 27 24, as the man on 19 cannot be won. 

9 14 — To maintain an open position; 10 14 leads to a complex game, 
]_§ 9 while 8 12 or 9 13 are weak, because played to the side of the 

g -j^ board. 

25 22— Still the best, though 27 23 may be safely played first. 

8 1 X — T keep the man off 16, and ready to " back up " 11 15 if 27 24 is 

22 17 P^yed. 

4 8— A waiting move. Of course, if 14 18 White replies 26 23 and wins 
three for-t wo. 

29 25— This is not now considered so strong as 27 23, coming up same as 
Game 5. 

11 15— Note the symetrical position of Black, all working to the centre. 

27 24— Now, if 27 23, Black gets best game by 19 24, 28 19, 15 24, 32 28, 6 9, 

ft 1 1 28 19, 9 13, etc., and, though a man up, the draw is difficult for 

A 1 White. 

17 13— Now, if 32 27, Black plays 19 23, *26 19, 14 18, 17 14, 10 17, 21 14, 
g g 18 23, 19 10, 6 15, 27 18, 15 29, and B. wins; as JMugridge once 

32 27 trapped the great Wyllie. 

1 5 The*e last three are waiting moves. Black can play 15 18,19 10, 

6 15, 27 24, 11 15, etc. 

25 22— Loses; but 27 23, 8 12, 23 16 12 19, *21 17, 14 21, 25 22, *11 16, 
1 4 o 20 11, 7 16, 24 20, 10 14, 20 11, 21 25, 30 21, 14 17, 21 14, 6 9, 13 6, 

14 15 2 25, 26 23, 19 ;.6, 31 22, and an easy draw. 

22 1 7 — The last two moves are compulsory, for 15 18 loses, and 21 17 loses 

1 8 22— Here 1 have often won by 18 23, 27 18, 15 22, 24 15, 10 19, 17 14, 22 25, 

17 14 21 17,25 29,31 27,8 12,27 24,19 23,26 19,11 16,20 11,7 23,24 19, 

^ ^. .j „ 6 9, 13 6, 2 18, even from experienced players who were not 

J-v 1/ familiar with the Bristol game. 

21 14 —These captures are compulsory by the rules of the game, 

t 8 12— This now forms a position that has had a giv at deal of attention 

26 17 at tne Dands of the critics, (6 9 wins off-hand,) the veteran 
19 23 J ° Tonar showing some brilliant play lor a draw; J. Lees 

27 18 an( * F * ^ Uline nave a * so improved on the old authorities. 

15 22 



n. DRAUGHTS. 

30 26 — This is the only move, and is by J. Tonar. also the next. 

11 15— This seems very strong, but I have sometimes won by 12 16, *13 9, 

24 19 6 13 > 26 23 > 22 25 » 24 19 > 13 22 > 19 12 » 25 30 » 12 8 > 11 16 » 20 Hi 7 16 > 
15 24 etC ' l^ owever ' 1 think 12 16, though a " trappy " move, admits 

28 19 ofadraw - 

7 11 — Mark the desperate position of White; the game looks hopeless. 

14 9 — One of the beautiful surprises of these intricate endings, introduced 

5 21 b y J- Tonar. Of course, if 26 23, 6 9 and Black wins by 

26 17 three-for-one. 

6 10— J- Tonar here plays 21 25, 17 14, 25 30, 14 9, 30 25, 9 5, 6 10, 31 27, 
#0-1 97 25 22 > 5 1> 22 !7, 1 6, 2 9, 13 6, 17 14, 6 2, 11 15, 27 24, 15 18, 2 7, 

ol Z i e t Ct) draws. But 6 10 at once forces 31 27 to save the man on 19. 

21 25— Now, a novice might think, " I'll block him b}^ 2 6." But he would 

13 9 answer with 27 23, and if 11 15, 17 14, 15 24, 14 7, 6 10, 23 18, 24 27, 

25 30 7 2 ' 27 31, 2 6 ' 31 26 ' 6 15 ' and ^ Yhite completely turns the tables 
17 13 by winning the game. 

30 26 

9 6 — The last three moves are with a view to get a king, and place it 

2 9 behind the men on 10 and 11. 

13 6 

26 31 

27 24 — It would be immediately fatal to play onto 23. 

31 27 — The game looks lost for White, but an expert would here count up 
Q 2 the move, and say, " I can draw, having the move." 

10 14 

2 6— Now, if 2 7, Black wins at once by 14 17, 7 16, 27 23, and White 

14 17 cannot move without giving two men. 

X 6 9— This is the trap still waiting for Black, if 27 23, 9 13 and White 

17 21 wins - 

* 9 14 — Here comes in the advantage of the move. Now Black may either 

27 32 retreat to 32, exchange by 11 16, or capture the man on 19 by 27 23. 
19 15 If tlie lattcr » White plays 14 17, 23 16, 17 22, and Black must 

reply 11 15, giving up the man, and the game i« drawn. 

11 18 . 



14 23 Notes.—** Here 8 12 is often played, but I consider Black has 

32 28 more chances for winning with 8 11. 

24 19 t The only object of this game from here is to impress upon the 

28 24 student the necessity of constant vigilance in end play. Both to 

19 15 °^ scoyer a concealed draw, and avoid losing a drawn game by 

24 19 care ^ essness ' as ra ^o nt occur at (J), 

-p. ^ • In playing over every game, the student should carefully consider 

&WI1 . e y ery m0V e and its purpose as given above. 



7 



GAMES, WITH NOTES, 



Game No. I.— Ayrshire Lassie- 
Played between James Wyllie and C. Pickering of Baltimore, 
Canada. 



11 


15 


10 


28 


14 


18 


8 


11 


15 


19 


23 27 


24 


20 


21 


17-3 


22 


17 


31 


27 


27 


24 


32 23 


8 


11-1 


11 


15 


18 


22 


6 


9 


19 


23 


18 27 


28 


24f 


17 


13 


17 


14 


13 


6 


12 


8 


6 10 


4 


8-2 


9 


14 


10 


17 


2 


18 


3 


19 


14 18 


23 


19 


25 


21-4 


21 


14 


17 


13 


24 


6 


10 15 


12 


16 


6 


10 


15 


18 


7 


10 


5 


9 


18 23 


19 


12 


29 


25 


26 


17 


24 


19 


6 


2 


15 19 


15 


18 


1 


6 


18 


22 


11 


15 


9 


14 


22 26 


22 


15 


25 


22 


27 


24 


19 


16 


2 


6 


Drawn. 



(1) 9 14 may be be played at once, then 22 18, 15 22, 25 9, 
5 14 draws. 



(2) 9 13, 32 28, 3 8, 23 18, 15 19, 24 15, 10 19, 18 15, etc., 
draws. — Freeman and Wyllie. 

(3) 25 22, 11 15, a-27 23, 8 11. 29 25, 6 10, 21 17, 9 14, 17 13, 
1 6, 31 37, 14 18, 23 14, 10 17, 27 23, 17 21, 23 18, 5 9, etc., 
also draws. 

(a) 26 23, 8 11, 23 18, 6 10, 27 23, 9 14, 18 9, 5 14, 30 26, etc., 
draws. 

(4) 25 22, 6 10, 29 25, 8 11, 27 23, 1 6, 25 21, 14 18, 23 14, 10 17, 
21 14, 6 9, 13 6, 2 25, 30 21, 15 18, 31 27, 11 15, b-27 24, 
5 9, *21 17, etc., draws. 

(7>) 20 16, 5 9, 27 24, 9 13, 24 20, 7 10, 16 11, 15 19, 11 8, 
10 14, B. wins. 



8 DRAUGHTS. 

Game No. 2.— Ayrshire Lassie. 

Another defense for Black. 



11 


15 




7 


11 


9 


13 


15 


24 


3 


10 


25 30 


24 


20 




22 


15 


32 


28 


28 


19 


27 


24 


23 19 


8 


11 




11 


18 


6 


9 


10 


15 


15 


19 


30 26 


28 


24- 


■1 


30 


26 


19 


16 


19 


10 


24 


6 


19 15 


4 


8- 


.2 


8 


11 


12 


19 


6 


15 


14 


17 


Drawn. 


23 


19 




25 


22 


23 


16 


16 


11 


21 


14 




15 


18- 


-3 


18 


25 


9 


14-5 


5 


9 


9 


25 




22 


15 




29 


22 


26 


23 


31 


27 


6 


1 




11 


18 




11 


15 


2 


6 


1 


5 


13 


17 




2(3 


22- 


4 


27 


23 


24 


19 


11 


7 


1 


6 


Robertson 



(1) 22 18, 15 22, 25 18, 10 15, 26 22, 6 10, 27 24, 10 14, 30 26, 
7 10, 24 19, 15 24, 28 19, 3 8, 32 28, 11 16, 20 11, 8 24, 
28 19, good and draws. 

(2) 9 13, 23 19, 6 9, 27 23, 9 14, 32 28, 4 8, 22 18, 15 22, 25 9, 
5 14 draw T s. 

(3) 9 14, 22 17, 15 18, 26 23, 5 9, 17 13, 1 5, 32 28, 14 17, 21 14, 
10 17, 23 14, 9 18, 25 21, 6 10, 21 14, 10 17, 29 25, 17 22, 
25 21, 11 16 draws. — Freeman and Wyllie. 

(4) 32 28, 10 14, 26 23, 6 10, 31 26, 1 6, 26 22, 9 13, 22 15, 
7 11 draws. 

(5) 2 6, 16 11, 15 19, 24 15, 10 19, 20 16, 6 10, 16 12, 1 6, 11 7, 
10 14, 12 8, 3 10, 8 3, 13 17, 22 13, 14 18, 31 27.— C. F. 
Barker beat Wyllie when only 16 years of age. 

Game No. 3.— Alma. 

Not a strong game for Black if White replies 27 23 at the eighth 
move. But it maybe used to avoid the Defiance, and to form the 
Whilter by 9 14 at seventh move. 



11 


15 


19 


16 


10 


17 


' 27 


23 


7 


10 


22 18 


23 


19 


12 


19 


21 


14 


18 


27 


14 


7 


28 32 


8 


11 


23 


16 


18 


22 


31 


8 


2 


11 


18 14 


22 


17 


9 


14-3 


26 


17 


4 


11 


3 


8 


32 28 


3 


8f 


29 


25 


9 


18 


17 


14 


11 


16 


14 10 


25 


22 


5 


9-4 


24 


19 


11 


15 


8 


12 


19 24 


11 


16 


17 


13 


15 


24 


16 


12 


16 


19 


16 19 


27 


23J 


1 


5 


28 


19 


15 


19 


12 


16 


23 27 


16 


20-1 


22 


17 


6 


10 


12 


8 


20 


24 


19 23 


32 


27 


14 


18 


19 


15 


19 


23 


25 


22 


27 32 


8 


11-2 


17 


14 


10 


19 


8 


3 


24 


28 


Drawn. 



X This is the best reply. The variations are all against Black after this. 
(1) a-7 11, 24 20, 15 24, 28 19, 10 14, 17 10, 6 24, 22 18, 9 14 
draws. 



ALMA AND BRISTOL. 



9 



(a) 8 11, 24 20, W. wins. 

(2) 7 11, 19 16, 12 19, 23 7, 2 11, 26 23, 9 14, 24 19, 15 24, 28 19, 
11 15, 22 18, 15 22, 19 16, 10 15, 17 10, 8 12, 16 11, 15 19, 
23 16, 6 15, etc., draws. 

(3) 9 13, 26 23, 5 9, 16 12, 9 14, *22 18, 5-15 22, 12 8, 11 15, 
8 3, 15 18, 29 25, 22 29, 23 19, 13 22, 19 15, 10 19, 3 26, 
W. wins. — W. Beattie. 

(b) 13 22, 18 9, 6 13, 12 8, 10 14, 8 3, 7 10, 3 8, 1 6, 8 12, 
W. wins. 

(4) 6 9, 17 13, 1 6, 16 12, 11 J 6, 22 17, 16 19, 27 23, etc., draws. 
— Swan and Adamson. 

Game No. 4.— Alma. 

Showing Black's best line against the more common play of 
White. 



11 


15 


7 


11 


2 


11 




11 


18 


18 23 


23 26 


23 


19 


29 


25 


17 


13 




19 


16 


16 12 


30 23 


8 


11 


9 


14 


8 


12 


-3 


12 


19 


8 11 


18 27 


22 


17 


31 


26 


26 


23 




24 


15 


12 8 


28 24 


3 


8 


16 


20 


4 


8 




10 


19 


11 15 


27 31 


25 


22 


19 


16 


23 


19 




27 


24 


8 3 


24 19 


11 


16- 


•1 12 


19 


15 


18 




20 


27 


15 18 


31 26 


26 


23- 


•2 23 


7 


22 


15 




32 


16 


3 7 


Drawn. 


9 


14, 


*26 23, 


11 16, 


29 


25, 


5 


9, 17 


13, 


same as Whilter. S< 



game 51. 

(2) 17 13, 16 23, 26 19, 7 11, 29 25, 11 16, 22 17, 16 23, 27 11, 
8 15, 24 20, 15 19, 25 22, 4 8, 32 27, 8 11, 27 23, 19 26, 
30 23, 11 15, etc., draws. 

(3) 5 9, 26 23, 15 18, 22 15, 10 26, 30 23, 11 15, 25 22, 6 10, 
13 6, 15 18, 22 15, 10 26, 6 2, 26 31, 27 23, 20 27, 2 7, 8 11, 
7 16 draws, like Whilter. 

Game No. 5. -Bristol. 



A good White defense. 



11 16 


8 


11 


15 


18 


3 


8 


11 


16 


14 32 


24 20f 


27 


23-2 


17 


13 


16 


12 


28 


24 


3 8 


16 19 


4 


8 


10 


15 


8 


11 


10 


15 


5 14 


23 16 


23 


16 


29 


25 


31 


26 


26 


23 


15 10 


12 19 


8 


12 


6 


10-4 


15 


19 


15 


19 


32 27 


22 18 


22 


17-3 


13 


9 


23 


16 


24 


15 


Drawn. 


9 14-1 


12 


19 


1 


5 


11 


20 


16 


19 




18 9 


32 


27 


26 


23 


12 


8 


23 


16 


Yates 


5 14 


11 


15 


19 


26 


7 


11 


18 


22 


and 


25 22 


20 


16 


30 


23 


8 


3 


25 


18 


Fitzpatrick 



B 



10 



DRAUGHTS. 



(1) 8 11, 25 22, 4 8, a-29 25, 9 14, 18 9, 5 14, 22 17, 11 15, 
27 23, 19 24, 28 19, 15 24, 32 28, 6 9, 28 19, 9 13, 25 22, 8 11, 
19 16, 11 15, 16 11, 7 16, 20 11, 1 5, 22 18, etc.— Wyllie 
beat Birkenshaw. 

(a) 27 23 will force Black into trunk game ; 27 24 will draw, 
but is treacherous for White. 

(2) 29 25, 11 15, 22 17, 4 8, 17 13, 8 12, +27 24, 3 8, 32 27, 1 5, 
6-27 23, 8 11, etc., draws. 

(b) 25 22, 14 1*8, 22 17, 18 22, 17 14, 10 17, 21 14, 8 11, 26 17, 
19 23, 27 18, 15 22, 30 26, 11 15, 24 19, 15 24, 28 19, 7 11, 
c-14 9, etc., draws. 

(c) 13 9, 6 13, 26 23, 11 15, B. wins. 

(3) 32 27, 12 19, 27 23, 3 8, 23 16, 8 12, 31 27, 12 19, 27 23, 
11 16 draws, but weak. 

(4) 1 5, 26 23, 19 26, 30 23 draws. 
X The novice should avoid this move. 

Game No. 6.— Bristol. 

Another line for Black. 



11 16 
24 20 
16 19 
23 16 

12 19 
22 18 
10 14 
18 15-1 
14 18-2 
27 23 



18 27 
32 16 

7 10 
31 27 
10 19 
16 12} 

19 23 
27 18 

3 7 
12 3 



9 13 

3 10 
6 31 

30 26 

31 22 
25 18 

4 8 
18 15-3 

2 7 
28 24 



1 6 
20 16 

8 12 
24 19 

6 9 
15 11 

7 10 
11 7 
10 14 

7 2 



14 18 
2 6 
18 23 
16 11 
23 27 
21 17 
13 22 
6 13 
27 31 
11 7 



31 27 
7 2 
27 24 
13 17 
24 15 
17 26 

Drawn. 
Yates 
and 

Wyllie. 



(1) a-25 22, 14 23, 27 18, 8 11, 29 25, 9 14, 18 9, 5 14, 32 27 
draws. — Gardner and Kear. 

(a) If 27 23, 8 12, 23 16, 14 23, etc., same as White Doctor. 

(2) 7 10, 25 22, 14 18, 29 25, 9 14, 20 16, 5 9, 27 24, *8 12, 
*16 11, '3 8, 31 27, 18 23, 25 28, 14 23, 22 17, 1 5, 17 13, 
9 14, 26 22, etc., draws. 

(3) 7)-29 25, 1 6, 25 22, 6 10, *21 17, 8 11, 28 24, 10 15, 17 14, 
2 7, 20 16, etc., B. wins. 

(6) 20 16, 8 12, 16 11, 2 7, 11 2, 1 6, 2 9, 5 23, etc., B. wins. 

X Threatening the man on 19. 



BRISTOL 



11 



Game No. 7.-Bristol. 



A safe and easy defense for White. Fall of pitfalls for Black. 



11 16 


24 


19* 


6 


9-2 


21 


14 


10 


14 


21 17 


22 18f 


16 


23 


29 


25 


7 


10* 


22 


18 


14 21 


8 11-1 


27 


18 


1 


6* 


14 


7 


5 


9 


18 14 


18 14 


12 


16 


26 


23* 


3 


10 


15 


11 


9 18 


10 17 


28 


24 


11 


16 


26 


22 


13 


17 


23 14 


21 14 


16 


20 


24 


19 


9 


13-5 


11 


7 


Drawn. 


9 18 


31 


27 


6 


10 f 3 


25 


21 


17 


22 




23 14 


8 


12 


30 




2 


6 


7 


2 




4 8 


25 


21 


10 


17 L * 


18 


15 


22 


26 


Robertson. 



(1) 16 19, 23 16, 12 19, 24 15, 10 19, 25 22, 9 14, 18 9, 5 14, 
22 17, 7 10, 27 24, 2 7, 24 15, 10 19, 17 10, 7 14, 32 27, 3 7, 
etc., draws. 

(2) 11 16 must not be played too soon, for if the man on 29 can 
be safely placed on 22 White has the better game. 

(3) 21 17, 3 8, 30 26, 8 11, 26 22, 2 6, 25 21, 11 15, B. wins.— 
F. Dunne. 

(4) 32 28, 10 17, 21 14, 7 10, 14 7, 3 10, 25 22, 10 14, 30 25, 
9 13, etc., B wins. 

(5) 9 14, 18 9, 5 14, 25 21, 2 7, 32 28, 14 17, 22 13, 10 14, 19 15, 

16 19, 23 16, 12 19, 13 9, 14 18, *21 17, 19 23, 2'7 24, 20 27, 

17 14, 23 26, 9 6, etc., W. wins. — J. Hill. 



Game No. 8.— Bristol. 

Another sound defense for White. 



11 


16 


25 


22 


13 


17 




32 


23 


9 


14 


10 7 


22 


18 


10 


19 


15 


11- 


■2 


18 


27 


7 


2 


28 24 


10 




23 


16 


8 


15 




31 


24 


14 


18 


7 2 


25 


22 


12 


19 


14 


10 




9 


18 


2 


7 


24 20 


8 


H§ 


24 


15 


2 


7- 


•3 


24 


19 


18 


23 


2 7 


29 


25 


4 


8 


21 


14 




15 


24 


7 


11 


25 21 


16 


20 


22 


17 


7 


11 




22 


8 


23 


27 


Drawn. 


IS 


15 


14 


18 


26 


22 




3 


12 


19 


15 




11 


18 


30 


25 


6 


9 




28 


19 


27 


32 




22 


15 


9 


13 


27 


24- 


-4, 


5 


9 


15 


10 




7 


10-1 


17 


14 


20 


27 




10 


7 


32 


28 


Fulford. 



X Played to avoid the Bristol-Dyke, as in game No. 7. 

§ The Dundee may co ne to the same position, viz : 12 16, 22 18, 8 12, 25 22, 
16 20, 29 25, 10 14. 



12 



DRAUGHTS. 



(1) A strong move invented by J. P. Keed. 9 13, 24 19, 4 8,. 
28 24, 7 10, 32 28, 2 7, 25 22, 5 9, 30 25, 1 5, 19 16, etc., 
also draws. 

(2) 14 10, 17 22, 26 17, 18 23, 27 18, 8 11, 15 8, 6 29, etc> 
B. wins. — Reed beat Barker. 

(3) 15 19, 21 14, 6 15, *27 24, 20 27, 32 16, 2 7, 25 21, 1 6, 
28 24, *6 9, 24 20, 18 22, 26 17, 9 18, 16 11, etc., draws.— 
Chas. Kelly. 

(4) 31 26, a-18 23, 27 18, 9 13, 25 21, 13 17, 23 13, 15 31, 32 27 
draws. — Brown and Gould. 

(a) 9 13, 28 24, 11 16, 26 23, 3 8, 25 21, 18 25, 23 19, 16 23,. 
27 4,-20 27, 32 23, 25 30, *4 8, 30 26, *8 11, 26 19, *11 15, 
1 6, *15 24, 6 15, *14 10, etc., W. wins. — J. Brown. 

Game No. 9.— Bristol-Cross. 

The first move of White's is very strong. 



11 16 

23 18f 
16 20J 

24 19 
10 14-1 
18 15-2 

7 10 
22 17 



2 


7* 


25 


22 


9 


13 


27 


23-3 


5 


9 


32 


27 


8 


11 


15 


8 



4 11 

22 18 
13 22 
26 17 
10 15 
19 10 
6 22 
17 10 



7 14 

30 26 

22 25 
29 22 

3 7 

23 19* 
11 16 
26 23 



7 10 

22 18 
1 5 

18 15* 

9 13 
15 6 
14 18 

23 14 



16 32 
14 10 
32 27 
31 24 
20 27 
Drawn. 
Hill and 
Granger. 



X In actual practice I have found this the strongest at this point. 

(1) 9 14, 18 9, 5 14, 26 23, 8 11, 22 18, 1 5, 18 9, 5 14, 25 22, 

11 15, 30 25, 15 24, 28 19, 4 8, 22 18, 8 11, 18 9, 6 13, etc., 
draws. 

(2) 26 23, 8 11, a-30 26, 11 16, 28 24, etc., same as Paisley, 
game 40. 

(a) 22 17, 7 10, 17 13, 3 7, *31 26, 12 16, 19 12, 4 8, 12 3, 14 17, 
21 14, 10 17, 3 10. 6 31, 13 6, 31 24, 28 19, 1 10, 20 24, 18 14, 
2 7, 25 21, 24 28, 30 25, 11 15, 19 16, 15 18, etc., draws.— 
Atkinson. 

(3) 30 25, 5 9, 27 23, 7 11, 32 27, 11 18, 22 15, 13 22, *26 17, 

12 16, 19 12, 10 26, 31 22, 8 11, 17 10, 6 15, *27 23, 1 6, 
6-21 17, 9 13, 23 18, 15 19, 17 14, 19 23, 18 15, 11 18, 22 15, 

13 17, 25 21", etc., draws. 

(6) 22 18, etc., B. wins. 



BRISTOL AND DOCTOR. 



Game No. JO —Bristol-Cross. 



Showing another defense for Black. 



11 16 


14 


18-3 


8 


11 


9 


18 


12 


16 


26 30 


23 18 


17 


14 


15 


8 


30 


26 


27 


23 


2 9 


16 19J 


6 


9 


o 


12 


16 


19 


2 


7 


5 14 


24 15 


27 


24 


20 


11 


25 


22 


26 


22 


22 17 


10 19 


1 


6 


7 


16 


18 


25 


19 


26 


14 18 


18 15-1 


32 


27 


26 


23 


29 


22 


15 


11 


17 13 


9 14-2 


12 


16 


19 


26 


4 


8 


8 


15 


Drawn. 


22 17 


24 


20 


31 


15 


22 


18 


18 


2 


Robertson. 



X Mr. Wyllie favors this exchange, but if answered as in var. 1 it is insipid. 
It is, however, a good way to avoid the regular Cross, the same position being 
brought up by 11 15, 23 18, 15 19 

(1) 27 24, 7 10, 24 15, 10 19, 32 27, 3 7, 27 24, 7 10, 24 15, 10 19, 
31 27, 2 7, 27 24, 7 10, 24 15, 10 19, 21 17, 12 16, etc., 
draws, but it is very tame draughts. 

(2) 9 13, *22 17, 13 22, 25 18, 5 9, 21 17, 7 10, 17 13, 10 14, 
29 25, 14 23, 27 18, 3 7, 25 22, 7 10, 31 27, *8 11, etc., 
draws, but is weak for Black. — Ereeman beat Heffner. 

(3) 7 10, 27 24, 5 9, 17 13, 3 7, 25 22, 14 18, 22 17, 1 5, 29 25, 
12 16, 24 20, 8 12, 20 11, 7 16, 17 14, 10 17, 21 14, etc., 
W. wins. 

Game No. II.— Black Doctor- 



This game arises from Laird and Lady, and from Old Fourteenth. 



11 


15 


27 


23 


14 


18* 


32 


28 


27 


20 


15 10 


23 


19 


6 


10 


23 


14 


9 


14 


11 


18 


14 18 


8 


11 


24 


20* 


9 


25 


20 


16 


20 


24 


10 14 


22 


17 


1 


6 


21 


14 


14 


17 


18 


15 


18 23 


9 


13 


28 


24 


10 


17 


16 


11 


10 


14 


14 18 


17 


H 


4 


8 


30 


14 


17 


26 


29 


25 


23 26 


10 


17 


24 


19-2 


7 


10-3 


11 


4 


13 


17 


18 25 


19 


10f 


6 


9* 


14 


7 


26 


31 


25 


21 


Drawn. 


7 


14* 


31 


27 


3 


10 


4 


8 


17 


22 


Baxter 


25 


22 


11 


15* 


26 


22-4 


31 


27 


19 


16 


and 


2 


7-1 


27 


24 


5 


9 


8 


11 


12 


19 


Wyllie. 



(1) 3 7, 27 23, 6 10, 24 20, 4 8, 28 24, 1 6, a-32 28, 14 18, 23 14, 
11 15, etc., draws. 



(a) 24 19, 14 18, 23 14, 11 15, 32 28, 15 24, 28 19, 8 11, 22 18, 
17 22, etc., draws. 

(2) A snare; waiting for 11 15, 20 16, 15 24, 22 18, and W. wins. 

(3) 15 18, 26 22, 18 25, 29 22, 7 10, 14 7, 3 10, 22 18, 10 14, 18 9, 
5 14, 19 15, etc., W. wins. 

(4) 29 25, 15 18, 32 27, 8 11, 26 23, 18 22, 25 18, 10 14, etc., draws. 

c 



14 



DRAUGHTS. 



Game No. 12.— White Doctor. 



Growing out of Double Corner, Dundee or Paisley. 



11 16 


9 


14* 


10 


15J 


11 


18 


31 


27 


19 


23 


22 18 


31 


26-1 


19 


10 


21 


17-3 


25 


21 


25 


22 


10 14 


5 


9* 


12 


19 


18 


23 


27 


24 


23 


19 


25 22 


27 


23 


23 


16 


17 


13 


19 


16 


22 


17 


8 11 


6 


10* 


6 


15 


23 


27 


10 


14 


19 


15 


24 20 


32 


27 


24 


19-2 


13 


6 


22 


17 


17 


10 


16 19 


2 


6 


15 


24 


1 


10 


24 


19 


15 


6 


23 16 


27 


24 


28 


19 


16 


12 


17 


10 


21 


17 


14 23f 


4 


8 


14 


18 


27 


31 


7 


14 


6 


2 


26 19 


29 


25 


22 


15 


26 


22 


30 


25 


16 


11 



Drawn. 

X The only sound draw. White must not try to hold the man too long or Black 
will surely win by position at the end. 

(1) a-22 18, 14 23, 27 18, 5 9, 21 17, 6 10, 29 25, 10 15, 19 10, 
12 19, 10 6, 1 10, 18 15, 11 18, 17 14, 10 17, 25 22, 18 25, 
30 5, 19 23, etc., draws. — Hill and Birkenshaw. 

(a) 29 25, 5 9, 31 26, etc., runs into trunk. 

(2; 16 12, 15 18, 22 15, 11 18, 26 22, 18 23, 22 17, 14 18, 17 13, 
9 14, 13 9, 23 26, 30 23, 18 27, 25 22, 27 31, 22 17, 31 26, 
17 10, 7 14, 24 19, etc., draws. 

(3) 26 22, 18 23, 22 17, 23 27, 16 12, 27 31, 17 13, 31 27, 13 6, 
1 10 draws. 



Game No. 13.— Centre. 



11 


15 


17 14J 


3 


10 


32 


28 


14 


18 


16 11 


23 


19 


11 15 


25 


22-3 


6 


9 


22 


17 


10 15 


8 


11 


28 24 


18 


25 


24 


20 


13 


22 


11 7 


22 


17 


7 11-1 


29 


22 


15 


24 


26 


17 


9 13 


15 


18f 


26 23 


5 


9 


28 


19 


18 


23 


7 2 


19 


15 


9 13-2 


27 


23 


11 


15 


17 


13 


23 27 


10 


19 


23 19§ 


9 


14 


19 


16 


15 


19 


Drawn. 


24 


8 


6 10* 


30 


26 


12 


19 


13 


6 


Freeman and 


4 


11 


14 7 


1 


6 


23 


16 


2 


9 


Hill. 



X I consider this much the strongest reply at this point. It is adopted by many 
prominent exponents of the game. 

§ Very strong, compelling the reply as above, or a weak game. 

(1) 6 10, 26 23, 10 17, 21 14, 2 6, 31 26, 12 16, 24 20, 7 11, 32 28, 
a-3 7, 26 22, 9 13, 22 17, 13 22, 30 26, etc. draws. 

(a) 9 13, 25 22 draws. 

(2) 12 16, 32 28, 16 20, 23 19, and if 18 23, 27 18, and White 
should win. 

(3) 30 26, 18 22, and B. wans. 



CENTRE AND CROSS . 



15 



Game No. 14 —Centre. 



Another defense. 



11 


15 


17 


13-1 


16 


19 


32 


27-3 


17 


26 


15 11 


23 


19 


11 


15 


24 


20* 


7 


10 


11 


7 


9 14 


8 


11 


28 


24 


18 


23 


17 


14 


26 


31 


2 9 


22 


17 


7 


11 


27 


18 


10 


17 


24 


20 


14 17 


15 


18 


26 


22-2 


19 


23 


27 


24-4 


31 


27 


9 14 


19 


15t 


12 


16 


26 


10 


11 


16* 


7 


2 


18 9 


10 


19 


30 


26 


7 


30 


20 


11 


27 


23 


13 6 


24 


8 


2 


7 


22 


17 


30 


26 


18 


15 


1 10 


4 


11 


21 


17 


3 


7 


31 


22 


23 


18 


Drawn 



X 24 20 or 17 14 might be played here, but are not strong. xiuuei ifcuu. 

(1) 26 22, 11 15, 28 24, 7 10, 30 26, 9 14, 24 20, 5 9, 17 13, 3 7, 
etc., draws. 

(2) 24 20, 9 14, 26 22, 6 10, 30 26, 12 16, 26 23, 1 6, 22 17, 5 9, 
a-27 24, 18 27, 32 23, 2 7, 25 22, 3 8, 22 18, 15 22, 24 19, 
etc., draws. 

(a) 32 28, 3 7, B. wins. 

(3) 17 14, 30 26, 31 22, 6 10, B. wins. 

(4) If 27 23, 17 22, 23 19, 22 26, 31 22, 30 26, 22 17, 26 23, 
B. wins. 



Game No. 15.— Cross. 



11 


15 


27 


20* 


7 


14 


18 


9 


13 


22 


14 7 


23 


18f 


12 


16 


26 


22 


5 


14 


25 


18 


26 22 


8 


11 


28 


24 


2 


6 


19 


15 


23 


26 


17 14 


20 


23-1 


4 


8 


24 


19 


10 


26 


21 


17 


1 6 


10 


14-2 


22 


17 


15 


14 


31 


22 


26 


30 


29 25 


30 


26 


8 


12 


28 


19 


16 


19 


18 


14 


22 29 


6 


10-3 


32 


28 


6 


10 


17 


10 


30 


26 


7 2 


24 


19 


10 


15 


22 


17-4 


19 


23 


10 


7 


Drawn. 


15 


24 


17 


10 


9 


13 


22 


17 


3 


10 


Beattie ai 
Smith. 



(1) 18 14, 9 18, 24 19, 15 24, 22 8, 4 18 draws, but is not strong. 

(2) 4 8, 30 26, a-9 13, 24 20, 15 19, 23 16, 12 19, 27 23, 8 12, 
etc., draws. 

(a) 15 19, 24 15, 10 19, 23 16, 12 19, 22 17, same as Dyke, 
game 26. 

(3) 7 10, 24 19, 15 24, 28 19 or 27 20 may be played, but the 
text move is preferred by eminent players. 

(4) 31 26, 1 6, 22 17, 11 15, 18 11, 14 18, 23 7, 16 30, 7 2, etc., 
draws . 



16 



DRAUGHTS. 



Game No. 16.— Cross. 

Another line for White, and the one most played. 



11 


15 


5 


14 


15 


18 


13 


17-4 


o 
O 


8 


16 23 


23 


18 


22 


17 


22 


15 


21 


14 


25 


22 


15 6 


8 


lit 


6 


9-3 


11 


27 


10 


17 


8 


12 


2 9 


27 


23 


25 


22 


32 


23 


19 


16 


22 


18 


Drawn. 


4 


8-1 


9 


13 


13 


22 


12 


26 


7 


10 




23 


19 


26 


23 


25 


9 


31 


13 


28 


24 


Wyllie 


9 


14-2 


1 


6 


6 


13 


8 


11 


11 


16 


and 


18 


9 


30 


25 


29 


25 


24 


19 


18 


15 


Anderson. 



X 9 14, 18 9, 5 14 makes what is known as " Cross-Choice." 15 19, 24 15 
10 19, same as game 10. 

(l; a-10 14, 23 19, 14 23, 19 10, 7 14, 26 19, 11 16, 19 15, 16 20 
24 19, 14 18, 32 27, 4 8, fr-22 17, 9 13, 17 14, 6 9, 14 10, 
9 14, 30 26, 2 6, 28 24, 5 9, 26 23, 13 17, 25 22, etc., draws 
— Campbell and Reed. 

(a) 3 8, 32 27, 15 19, 24 15, 10 19, 23 16, 12 19, 21 17, 11 16, 
etc., draws. 

(b) 15 11, 8 24, 22 15, 6 10, 15 6, 1 10, 28 19, 3 7, etc., B. wins. 

(2) 10 14, 19 10, 14 23, 26 19, 7 14, 19 15, 11 18, 22 15, 12 16, 
etc., draws. 

(3) 15 18, 26 22, 11 15, 17 13, 7 11, 22 17, 2 7, 32 27, 1 5, 24 20, 
etc., draws. 

(4) 8 11, 25 22, 11 15, 24 20, 15 24, 28 19, 7 11, 31 27, 3 7, etc., 
draws. : o :— — 



Game No. 17 —Denny. 



10 14f 


9 25 


9 


14 


11 


16 


15 


22 


21 25 


22 17 


29 22 


18 


9 


24 


20 


26 


17 


20 16 


7 10-1 


11 15-2 


1 


5 


15 


24 


10 


15 


12 19 


17 13 


23 19 


26 


23 


20 


11 


17 


14 


24 15 


3 7 


7 11 


5 


14 


8 


15 


15 


18 


4 8 


25 22 


27 23 


32 


27 


27 


20 


14 


9 


9 5 


14 17 


5 9 


14 


17-4 


17 


21 


18 


27 


6 9 


21 14 


23 18-3 


30 


26 


22 


18 


31 


24 


Drawn 


14 18, 


23 14, 9 18, 


17 


14, 12 


16, 


21 17, 


16 


20, 25 


21, 11 


29 25, 


etc., draws. 

















(2j 10 14, 22 18, 14 17, 24 19, 6 10, 27 24, 1 6, 19 15, 10 19, 
24 15, a-12 16, 15 10, 6 22, 13 9, 5 14, 23 18, 14 23, 26 3.— 
. Reed heat Barker, 
(a) 11 16 will draw. 

(3) 32 27, 9 14, 24 20, 15 24, 28 19, 11 15, 20 16, 15 24, 27 20, 
12 19, 23 16, 8 12, 16 11, 14 18, 22 15, 10 19, 26 23, 19 26, 
30 23, etc., draws. — Barker. 

(4) 11 16, 24 20, 15 24, 20 11, 8 15, 28 19, 15 24, 27 20, 10 15, 
etc., draws. 



DENNY AND DEFIANCE. 



17 



Game No. 18.— Denny. 



Another defense, resembling Paisley, and often running into it. 



10 


14 


4 


8 


11 


18 


9 


25-2 


7 


11-4 


20 27 


22 


18 


22 


17* 


22 


6 


29 


22 


22 


17 


32 23 


11 


16-1 


6 


m 


1 


10 


5 


9-3 


14 


21 


6 10 


24 


19 


30 


26* 


17 


13 


22 


18 


18 


15 


23 19 


8 


11 


11 


16 


2 


6 


3 


8 


11 


18 


8 11 


28 


24* 


26 


22* 


25 


22 


31 


26* 


23 


5 


5 1 


16 


20 


8 


11 


14 


17 


10 


14 


16 


23 


11 16 


26 


22* 


18 


15* 


21 


14 


26 


22 


27 


18 


Drawn. 



* These moves should be made in the order given, and the nuan retained on 17 
to prevent 1 6 being played, as otherwise Black obtains a strong attack. All the 
variations from the starred moves lead either to Bristol or Paisley. 

X 7 10, 30 2 j, 11 16, etc. See game 41. 

(1) 11 15, 18 11, 8 15, 23 19, 6 10, 25 22, 9 13, 27 23, 4 8, etc., 
draws. — Freeman and Hinds. 

(2) 10 26, 31 22, 9 14, 29 25, 14 17, 19 15, 17 26, 15 10, etc., 
draws. 

(3) 10 14, 22 18, 14 17, a-18 15, etc., draws, 
(a) 31 26 also draws. 

(4) 7 10, 18 15, 14 17, 22 18, 17 21, 18 14, etc., W. wins. 

Game No. 19.— Defiance.** 



To prevent the formation of the Fife and Whilter. 



11 15 


5 


14 


14 


17 


3 


8 


• 8 


15 


4 11 


23 19 


29 


25 


21 


14 


25 


21 


23 


18 


19 16 


9 14 


6 


n 


10 


17 


2 


6 


10 


14 


12 19 


27 23f 


25 


22 


26 


22-3 


28 


24 


18 


11 


24 8 


8 11-1 


9 


13 


17 


26 


6 


9 


14 


17 




22 18 


24 


20 


31 


22 


32 


28 


21 


14 




15 22 


1 


5-2 


7 


10 


11 


15 


9 


25 




25 9 


22 


18 


30 


25 


18 


11 


11 


8 


Drawn 



X A favorite move of all the the masters. See game 20. 

(1) 5 9, 22 18, 15 22, 25 18, 8 11, 19 15, 10 19. 24 8, 4 11, 28 24, 
etc., draws. 

(2) 11 15, 32 27, 15 24, 28 19, 1 5, 22 18, 14 17, 21 14, 10 17, 
18 14, 2 6, 23 18, 17 22, 26 17, 13 22, 18 15, 7 11, etc., 
draws. — Wyllie and Martins. 

(3) 18 14, 17 22, 26 17, 13 22, 28 24, 2 6, 32 28, *12 16, 19 12, 
6 10, 14 9, 5 14, 30 26, 11 15, 26 17, 14 21, 31 26, 10 14, 
etc., B. wins. — Yates beat Wyllie. 

** The following is a good Defiance to the Double Corner : 9 14, 24 20, 11 15 
22 18, 15 22, 25 9, 5 14, 29 25, 8 11, 23 19, 11 15, 27 23, etc., draws. 

D 



18 



DRAUGHTS. 



Game Mo. 20. -Defiance. 



Another line of play for Black. 



11 


15 


11 


15 


15 


22 


3 


7 


12 


16 


23 26 


23 


19 


25 


22 


26 


10 


30 


26-3 


26 


22 


1 5 


9 


14 


4 


8 


7 


14 


11 


16 


27 


23 


18 15 


27 


23 


24 


20 


31 


27 


20 


2 


14 


9 


17 14 


8 


11-1 


15 


24 


8 


11 


1 


5 


16 


19 


26 31 


22 


m 


28 


19 


23 


18 


2 


9 


22 


17 


5 1 


15 


22 


10 


15-2 


14 


23 


5 


32 


23 


18 


Drawn. 


25 


9 


19 


10 


27 


18 


21 


17 


9 


5 




5 


14 


6 


15 


2 


6 


32 


27 


19 


23 


Yates and 


2 l J 


25 


22 


18 


32 


27 


17 


14 


5 


1 


Marlins. 



| This makes an open game, easily understood by the novice. The chances for 
brilliant shots are few. 

(1) 7 11, 22 18, 15 22, 25 9, 5 14, 29 25, 11 15, 24 20, 15 24, 
28 19, 8 11, etc., draws. 

(2) 8 11, 22 17, 11 15, 32 28, 15 24, 28 19, 7 11, 19 16, 12 19, 
23 7, 2 11, 26 23, 3 8, 30 26, 8 12, 31 27, *6 9, 17 13, *1 6, 
20 16, etc., draws. 

(3) 27 24, 6 9, 21 17, 7 10, 30 26, 10 15, 25 22, 12 16, 17 14, 
1 5, 14 10, 16 19, 10 7, 19 28, etc., B. wins.— Yates beat 
Martins. 



Game No. 21.— Double Corner. 



9 




4 


8 


7 


11 


10 


19 


8 


11 


18 27 


22 


m 


25 


22 


27 


24 


24 


15 


17 


10 


17 10 


5 


9 


8 


11 


16 


20 


6 


10 


11 


15 


2 6 


24 


19-1 


22 


18 


32 


28 


15 


6 


10 


6 


10 7 


11 


15 


11 


16-2 


20 


27 


1 


10 


9 


14 


27 31 


18 


11 


29 


25 


31 


24 


18 


15 


6 


1 


Drawn. 


8 


24 


o 


8-3 


11 


16 


10 


19 


15 


18 


Heffner and 


28 


19 


25 


22 


19 


15 


22 


17 


21 


17 


Freeman. 



X 21 20, 11 15, 22 18, 15 22, 25 9, 5 14, 29 25, 8 11, 23 19, etc., Defiance. 

(1) Best; bat 25 22, 11 16, 29 25, a-8 11, 18 15, 11 18, 22 15, 
10 19, 24 15, 16 20, 25 22, 7 10, 27 24, 20 27, 31 24, 10 19, 

24 15, 9 13, etc., draws. 

(«) 16 19, 23 16, 14 23, 26 19, 8 11, 24 20, 9 14, etc., draws.— 
Hill and Granger. 

(2) 1 5, 29 25, 11 16, 27 24, 16 20, 32 28, 20 27, 31 24, 9 13, 
18 9, 5 14, 25 22, 7 11, 24 20, etc., draws; 22 18 is not good. 

(3) 7 11, 21 17, 14 21, 18 15, 11 18, 23 5, 16 23, 26 19, 3 7, 

25 22, 7 11, 27 23, 11 16, 31 26, 6 9, 32 28, 9 13, 22 18, 2 6, 
etc., draws. — Freeman and Hill. 



DOUBLE COKNER AND DUNDEE. 



10 



Game No. 22.— Double Corner. 

Another line . 



9 


14 


1G 


20* 


13 


22 


2 


6 


12 


19 


6 15 


22 


18 


26 


22-2 


18 


9 


23 


18 


32 


27 


18 2 


5 


9 


9 


13 


6 


13 


11 


16-4 


17 


21 


23 32 


25 


22j 


18 


9 


25 


18 


19 


15 


31 


26 


14 10 


11 


16 


1 


5 


13 


17 


4 


8 


8 


12 


32 27 


24 


19-1 


30 


25 


21 


14 


27 


23 


26 


22 


2 6 


8 


11 


5 


14 


10 


17 


16 


19 


19 


23 


Drawn. 


22 


17 


22 


18 


18 


14-3 


23 


16 


15 


10 


Hill. 



% 24 20 is sometimes played, but it is not strong. 

•(1) 22 17, 9 13, 18 9, 13 22, 26 17, 6 22, 30 26, 10 15, 26 17, 
16 19, 23 16, 12 19, 29 25, 2 6, 17 14, 1 5, 25 22, 6 9, 14 10, 
7 14, etc., draws, but Black for choice. 

<2) 17 13, 1 5, 29 25, 4 8, 25 22, 14 17, 21 14, 10 17, 27 24, 
20 27, 3J 24, 11 16, 24 20, 8 11, *32 27, 7 10, 27 24, 9 14, 
18 9, 5 14, 22 18, 17 22, 26 17, 14 21, 30 26, etc., draws. 
— Hill and Bailey. 

<3) 18 15, 11 18, 23 14, 2 6, 27 23, 17 22, etc., draws.— Beattie 
and Hill. 

(4) 17 22, 19 15, 4 8, 15 10, 6 15, 14 9, etc., White has the best 
game. — Jordan. 

Game No. 23.— Dundee. 

Gives little scope for Black, as it often runs into the Bristol, 
Double Corner, Edinburgh, etc. 



12 16f 


11 


16-2 


5 


9 


16 


20* 


14 


17* 


19 26 


24 20 


20 


11 


31 


27 


23 


16 


21 


14 


30 23 


8 12 


7 


16J 


9 


13 


20 


27 


6 


10 


Drawn. 


22 18 


25 


22 


22 


18* 


32 


23 


14 


7 




16 19-1 


4 


8 


1 


5 


10 


19 


2 


20 


Played between 


23 16 


18 


15 


18 


.9 


25 


22* 


23 


16 


Wyllie and 
Yates 
for the World's 


12 19 


9 


14 


5 


14 


8 


12 


12 


19 


27 23* 


-29 


25 


27 


24* 


22 


18 


26 


23 


Championship. 



t This is now a well-known form of the Bristol, as also are several of the 
variations here given. 

it) a-9 13, 18 14, 10 17, 21 14, 6 10, 25 21, 10 17, 21 14, 1 6, 
29 25, 6 10, 25 21, 10 17, 21 14, 16 19, 23 16, 12 19, 27 23, 
etc., draws. — Robertson. 

(a) 10 15, *25 22, *16 19, 23 16, 12 19, 27 23, 4 8, etc., draws.— 
Roberts and Jackson. 



20 



DRAUGHTS. 



(2) The following is frequently played, and is my choice : 4 8^ 
23 16, 8 12, 32 27, 12 19, 27 23, 6-11 16, 20 11, 7 16, 18 15,. 
*16 20, 23 16, 10 19, 16 11, 9 14, 31 27, 6 9, 25 22, 1 6, 27 23,. 
*20 24, etc., draws. 

(6) Beware of 3 8, 23 16, 8 12, 21 17, 12 19, 18 14, etc., W. wins. 

Game No. 24.— Dundee. 

A safe White defense. 



12 16 


20 


11 


8 


11 


30 


26 


18 


22 


17 13 


24 20-1 


8 


15 


26 


23 


15 


19 


26 


23 


23 19 


8 12 


22 


18 


11 


15 


23 


16 


22 


26 


16 12 


28 24J-2 


15 


22 


32 


28 


12 


19 


17 


14 


19 15 


3 8-3 


25 


18 


15 


24 


31 


27 


26 


31 


Drawn. 


24 19 


4 


8 


28 


19 


6 


10 


14 


10 




11 15 


23 


19 


10 


15 


27 


23 


31 


27 




20 11 


9 


14 


19 


10 


10 


15 


23 


19 




15 24 


18 


9 


6 


15 


23 


16 


15 


24 


Barker 


27 20 


5 


14 


25 


22 


14 


18 


21 


17 


and 


7 16* 


29 


25 


1 


6 


22 


17 


27 


23 


Ere eman 



X Strong and aggressive; Black in replying has but one alternative, 9 14.. 
"White's next move is also recommended. 

(1) 22 18, 8 12, 25 22, 4 8, 24 20, 16 19, 23 16, 12 19, same as 
Bristol. 

(2) The best, but 22 18, 3 8, 25 22, 16 19, 23 16, 12 19, 29 25, 
9 14, 18 9, 6-5 14, etc., draws. 

(6) 6 13, 27 23, 8 12, 23 16, 12 19, 32 27, 11 15, 20 16, 5 9, etc., 
draws, but is weak, as Freeman beat Heffner. Robertson 
shows a draw. 

(3) 9 14 is perhaps better, as it prevents 23 18, 9 14, 18 9, 5 14, 
24 19, 16 23, 27 9, 6 13, 21 17, as Wyllie beat Bryclen ; but 
continue 1 6, 22 18, 13 22, 26 17, 11 15, etc., draws, as 
shown by F . Dunne . . , 

Game No. 25.-Dyke. 



A beautiful game, bristling with subtle strategy. 



11 


15 


12 


19 


8 


11 


16 


20 


10 


17 


10 14 


22 


17 


21 


17 


27 


23 


23 


16 


23 


19 


6 2 


9 


14 


5 


9 


11 


16 


12 


19 


6 


10 


15 18 


25 


22 


17 


13 


29 


25-2 


28 


24-3 


13 


6 


2 6 


15 


ion 


2 


6 


4 


8 


19 


28 


10 


14 


17 21 


24 


15 


30 


25-1 


25 


21 


26 


23 


18 


9 


6 9 


10 


19 


7 


10* 


8 


12 


20 


24 


1 


10 


14 17 


17 


10 


22 


18 


31 


27 


27 


20 


9 


6 


Drawn. 


6 


15 


15 


22 


3 


7 


7 


11 


11 


15 


Richmond 


23 


16 


25 


18 


21 


17 


17 


14 


19 


16 andJ. Smith 



DYKE. 



2L 



X The Double Corner comes to the same position, thus : 9 14, 22 17, 11 15, 
25 22, 15 19, etc. 

(1) Strongest; but a-29 25, 7 10, 25 21, 8 12, 27 24, 9 14, 
*22 17, 4 8, 32 27, 8 11, *26 22, *14 18, 27 23, 18 27, 22 18, 
15 22, 24 8, 6-12 16, etc., draws. — Gardner and Beattie. 

(a) 27 24, c-7 10, 32 27, 9 14, etc., draws. 

(h) Beware of 27 32, 17 14, 10 17, 21 14, 1 5, 28 24, 32 28, 14 9, 
28 19, 9 2, 19 15, 2 6, 12 16, 31 27, 3 12, 13 9, 5 14, 30 26, 
W. wins. — Schaefer beat Coakley. 

(c) Beware of 8 11, 22 18, 15 22, 24 8, etc., W. wins. 

(2) 32 27, 4 8, 18 15, 9 14, 29 25, 14 17, 25 21, 10 14, *13 9, 
6 13, 27 24, 8 12, *31 27, 17 22, 26 10, 19 26, 24 20, etc., 
draws. — Richmond and Smith, 1886. 



Game No. 26.-Dyke. 

Another line more commonly played. 



11 


15 


8 


11*-1 


8 


12 


12 


19 


9 


13 


17 22 


22 


17 


30 


25-2-3 


27 


23 


27 


24-7 


17 


14 


23 19 


15 


19 


4 


8* 


11 


16 


20 


27 


13 


17 


22 26 


24 


15 


22 


18 


29 


25 


32 


16 


25 


21 


19 16 


10 


19 


9 


13-4 


6 


9-5 


7 


10 


1 


6 


26 31 


23 


16 


18 


14 


31 


27 


14 


7 


18 


15 


Drawn. 


12 


19 


13 


22 


16 


20-6 


2 


20 


3 


7 


Wyllie and 


25 


22 


25 


18 


23 


16 


21 


17* 


26 


23 


Freeman. 



(1) 7 10> 27 24, 8 12, 24 15, 10 19, 29 25, 4 8, 31 27, 9 14, 17 10, 
6 15, 21 17, etc., draws. 

(2) 22 18, 9 14, 18 9, 6 22, 26 17, 11 15, 30 26, 4 8, 29 25, 5 9, 
25 22, 8 12, 17 13, 1 6, 27 23, 3 8, 23 16, 12 19, 32 27, 8 12, 
etc., draws. 

(3) 27 23, *6 10, 23 16, 11 20, 22 18, 9 14, 18 9, 5 14, 29 25, 4 8, 
etc., draws. — Schaefer and Wyllie. 

(4) 9 14, 18 9, 6 22, 25 18, 2 6, 29 25, 6 10, 18 15, 11 18, 27 23, 
18 27, 31 6, 1 10, 21 17, 10 14, etc., draws.— Clark and Stowe. 

5) 16 20, 23 16, 12 19, a-31 27, 3 8, 18 15, 6 10, 15 6, 2 18 
draws. — Yates and Martins. 

a) Beware of 32 27, 3 8, 27 23, 20 24, 23 16, 24 27, 31 24, 7 10, 
B. wins. 

(6) 1 6, 27 24, 7 10, 14 7, 3 10, 24 15, 10 19, *25 22, 6 10, 18 15, 
2 6, etc., draws. 

7) If 27 23, 19 24, 28 19, 20 24, get a king, and B. wins. 



22 



DRAUGHTS. 



Game No. 27 —Edinburgh. 

The novice should avoid this opening; it is not strong. 



J i-O | 


/ 


16 


9 


13* 


3 




22 26 


1 


99 1 8 

16 . 


22 


18 


i 7 


14 


15 


i o 


7 11 


7 9 


10 1 5 J 




8 


10 


17 




16 


26 31 


1 5 


25 22 lJ 


29 


25 


21 


14 


10 


7 


14 10 


2 7 


6 10 


5 


9 


13 


17-5 


2 


11 


23 27 


5 9 


23 19-3 


25 


22 


19 


15 


27 


24 


*28 24 


25 21 


11 16 


16 


20 


11 


16 


20 


27 


27 31 


9 13 


18 11 


24 


19 


32 


27 


31 


8 


24 20 


7 10 


16 23 


8 


11 


17 


22 


16 


19 


32 27 


23 18 


27 18 


22 


17-4 ' 


15 


11 


8 


3 


30 25 


Drawn. 


8 15 


13 


22 


16 


19 


19 


23 


27 23 


Eeecl and 


18 11 


26 


17 


18 


15 


3 


7 


10 7 


Barker. 



(1) 12 16 or 11 16, followed by 24 20, are not good for Black. 

(2) 6 9, 25 22, *11 15, 18 11, 8 15, 23 18, 7 11, 27 23, 3 7, 30 25, 
etc., draws. — Martins and Wyllie. 

(3) a-18 14, 10 17, 21 14, *15 19, 24 15, 11 25, 30 21, 8 ft, 
29 25, 11 15, etc., draws. 

(a) *21 17, 11 16, 18 11, 8 15, 24 19, 15 24, 27 11, 7 16, 23 18, 
2 7, 29 25, 10 14, 17 10, 7 23, 26 19, 16 23, 31 26, 23 27, 
etc., draws. — Heffner and Barker. 

(4) 26 23, 2 7, 30 26, 1 5, 32 27, 10 14, 19 15, 11 16, 15 11, 
16 19, 11 2, 3 8, 23 16, 14 32, 2 7, 12 19, 7 3, *8 12, 3 7, 
20 24, etc., B. wins. 

(5) 11 16, 19 15, 3 8, etc., W. wins. 



Game No. 28.— Edinburgh. 

Another line for Black. 



9 


13 


9 


18 


8 


15 


6 


10 


5 


9 


22 


18-1 


23 


7 . 


23 


18 


14 


7 


24 


20 


10 


15 


3 


10 


15 


19 


2 


11 


8 


11 


25 


22-2 


26 


23-3 


30 


26-4 


32 


27 


21 


17 


5 


9 


11 


16 


4 


8 


11 


15 


12 


16 


29 


25 


24 


19 


18 


14 


25 


21 


31 


27 


7 


10 


15 


24 


10 


17 


1 


5 


15 


18 


18 


14 


27 


11 


21 


14 


27 


24 


22 


8 



13 31 
20 11 
31 24 
Drawn. 



Ere eman. 



(1) 24 20, 11 15, 22 17, 13 22, 25 11, 8 15, etc., is a good 
" defiance" for White. 

(2) A nice trap comes from 18 14, 15 19, 24 15, 11 18, 23 19 

8 11, 28 24, 11 16, 26 23, 6 9, 31 26, 1 6, a-26 22, 4 8, 22 15 

9 18, 23 14, etc., B. wins. 



EDINBURGH AND FIFE . 23 

<a) *14 10, 6 15, 23 14, 9 18, 19 10, 7 14, 26 22, 2 6, etc.— 
Strickland beat Wyllie. 

<3) 27 23, 11 16, 24 19, 15 24, 28 19, 8 11, 23 18, 16 23, 26 19, 
11 16, 31 26, 16 23, 26 19, 4 8, 32 27, 8 11, ere, draws.— 
J. Lees. 

(4) J31 26, 4 8, *21 17, 6-12 16, 25 21, 8 12, 17 14, 10 17,. 21 14, 
6 10, 14 7, 2 11, 18 14, etc., and White has much the better 
game. — J. Hill. 

(6) 6 9, 25 21, 1 5, 17 14, 10 17, 21 14, 8 11, 14 10, 9 14, 18 9, 
5 14, etc., draws. — J. Hill. 

t This appears stronger than 30 26 as played by Heffner and Freeman. 

Game No. 29.-Fife. 

I consider this the best defense to the Fife. 

26 22 2 6-5 22 15 
8 12 14 9 10 28 

24 20 6 10 7 2 

12 16 21 17 1 10 
28 24 8 12 2 7 

3 8 9 6 13 22 

13 9* 16 19 7 14 
6 13 23 7 

18 14* 15 18 Drawn. 

16 7 16 20 11 7 

2 11 24 19 26 19 

31 27* 22 25* 7 2 

11 16 19 16 19 16 

22 18* 25 30 2 18 

15 22 16 11* Drawn. 

27 24 30 26 Anderson. 
a) 15 19, 23 16, 11 20, *24 19, 8 11, 25 22, 11 15, 19 16, 10 14, 

22 17, 14 18, 17 14, 18 22, 14 9, 15 19, *21 17, 7 10, 16 12 

10 14, 17 10, etc., draws.— Schaefer. 

2) 8 11, 27 23, 11 15, *23 19, 4 8, 31 26, 15 18, 22 15, 7 11, 
24 20, 11 18, 19 16, 2 7, 28 24, 8 11, 26,23, 18 27, 32 23 

11 15, 16 11, 7 16, 20 11, 10 14, 23 19, 15 18, 19 16, 18 23 
*11 7, etc., draws. 

3) A trickey move here is 7 10, *31 26, *11 16, *26 23 16 20 
24 19, 4 8, *19 16, 8 11, etc., draws. 

0) 21 17, 10 15, 26 22, 8 12, 27 23, etc., draws easily. 
5) If 2 7, 22 18, 15 22, 23 18, etc., draws. 



11 


15 


26 


23 


14 


23 


23 


19 


19 


26 


27 


18 


9 


14 


30 


5 


8 


11 


22 


17 


15 


18-1 


32 


27 


5 




25 


22 


4 


8-3 


17 


13 


18 


25 


31 


26 


14 


18 


29 


22 


7 


10 


19 


16 


10 


14-2 


27 


23-4 


12 


19 


22 


18 


10 


15 




11 








(1) 


8 


28 


19 


8 


11 


27 


23 


7 


10 


29 


25 


4 


8 


25 


22 


11 


15 


32 


27 


11 


15 


25 


22* 


10 


14-a 


22 


17* 


3 


8 


24 


19 


15 


24 


20 


16 


15 


24 


27 


20 


8 


11* 



24 



DRAUGHTS. 



Game No. 30-Fife. 



Another line of defense much played. 



11 15 


15 


24 


3 


8-3 


8 


24 


16 


19 


14 2a 


23 19 


28 


19 


18 


14 


32 


28 


23 


16 


28 24 


9 14 


13 


22 


10 


17 


24 


27 


1 


6 


23 27 


22 17 


25 


9 


21 


14 


31 


24 


16 


11 


24 20 


5 9 


6 


13 


13 


17-4 


12 


16 


6 


9 


Drawn. 


26 23J-1 


29 


25 


27 


23 


14 


10 


20 


16 


Martins 


9 13 


8 


11 


11 


16 


7 


14 


17 


22 


and 


24 20 


23 


18* -2 


20 


11 


24 


20 


25 


18 


Eobertson 



X This is a favorite defense of many eminent players, but I consider taking the 
man, as in game 29, perferable for the novice. 

(1) 17 13, 14 18, 21 17, 9 14, 25 21, *7 11, 30 25, 3 7, 26 23, 11 16, 
13 9, 6 22, 24 20, etc., draws. 

(2) 25 22, 4 8, 27 24, 11 15, 23 18, 8 11, 32 28, 1 5, 21 17, 10 14, 
17 10, 7 23, 19 10, 23 27, 24 19, 27 32, 22 18, 13 17, 30 26, 
17 21, etc., draws. — Yates and Martins. 

(3) 13 17, 21 14, 10 17, 31 26, 11 16, 20 11, 7 23, 26 19, 17 22, 
25 21, 4 8, 27 24, 8 11, 24 20, 3 7, 19 15, 11 16, 20 11, 7 16, 
21 17, etc., draws. 

(4) 11 16, 20 11, 8 24, 27 20, 4 8, 25 22, 8 11, 31 27, 1 5, 22 18, 
etc., draws. 

Game No. 31.— Glasgow. 

A good and safe defense for White, and, though the ending 
looks complicated, it is all in favor of the second plaj^er. 



11 


15 


20 


11 


19 


24-2 H 


f 32 


28 


1 6 


20 11 


23 


19 


3 


7-1 


17 


13-3 


6 


10 


30 26* 


27 20 


8 


11 


28 


24 


8 


11 


13 


6* 


28 32 


22 17 


22 


17 


7 


16 


26 


23 


2 


9 


31 27* 


15 22 


11 


16 


24 


20 


9 


14 


28 


19 


12 16-4 


23 19 


24 


20 


16 


19 


22 


18 


15 


24 


27 24-5 


22 25 


10 


23 


25 


22 


5 


9 


22 


17* 


32 27 


11 7 


27 


11 


4 


8 


25 


22 


24 


28 


26 22 


25 30 


7 


16 


29 


25 


10 


15 


17 


13* 


11 15 


Drawn. 



(1) 3 8, 11 7, 2 11, 26 23, 11 15, 31 27, 15 19, 23 16, 12 19, 
17 14, etc., draws. 

(2) If 9 14, see game 32, and if 10 15, 17 13, 2 7, *21 17, a-7 10, 
20 16, 19 23, 26 19, 15 24, 22 18, 12 19, 17 14, 10 17, 25 22, 
17 26, 30 16, etc., draws. 

(a) 8 11, 26 23, 19 26, 30 23, 7 10, 32 28, 9 14, 25 21, 5 9, 28 24, 
11 16, 20 11, 15 19 draws. 



GLASGOW. 



25 



3) 17 14," 9 18, 22 15, 10 19, 32 28, 6 10, 25 22, 8 11, *22 18, 
6-10 14, 18 9, 5 14, 26 23 draws. 

&) c-5 9, 26 23, 19 26, 28 19, 2 6, 31 22, 10 15, 19 10, 6 15, 
21 17, 9 13, 17 14, etc., draws. 

c) 10 15, 26 23, 15 22, 23 7, 2 11, 28 19, 1 6, 21 17, 6 10, 17 13, 
11 15, 30 26, etc., draws. 

4) If 32 28, 21 17, 14 21, 27 24, 28 19, 23 7, etc., W. wins. 

5) 26 22, 32 28, 22 17, 28 24, 18 15, 10 26, etc., draws. 

The third variation is more commonly played, the ending containing many 
pitfalls for the novice. 



Game No. 32. —Glasgow. 

Another line of attack. 



11 


15 


27 


11 


4 


8 




32 


28 


15 


19 


26 23 


23 


19 


7 


16 


26 


23*- 


-2 


15 


24 


17 


13 


32 27 


8 


11 


20 


11 


19 


26 




28 


19 


1 


6 


23 19 


22 


17 


o 
O 


7-1 


30 


23 




10 


15 


25 


22 


14 18 


9 


14 


28 


24 


8 


11 




19 


10 


19 


24 


17 14 


25 


22 


7 


16 


23 


19* 




6 


15 


22 


17 


10 17 


11 


16 


24 


20 


5 


9 




13 


6 


24 


28 


21 14 


24 


20 


16 


19 


17 


13 


3 


1 


10 


31 


26 




1*3 


23 


29 


25 


11 


ul 




22 


17 


28 


32 


Drawn. 



(1) 3 8, 11 7, 2 11, 22 18, 14 23, 26 19, a-5 9, 30 26, 11 15, 28 24, 
9 14, 26 23, 8 11, 31 26, etc., draws. — F. Dnnne. 

(a) If 11 15, 17 14, etc., W. wins. 

'2) 22 18, 14 23, 17 14, 10 17, 21 14, 6 9, 14 10, 9 14, 25 22, 5 9, 
22 18, 19 24, 26 19, 14 23, 19 15 is a more popular line, but 
not so easy to draw. 

(3) 10 15, 19 10, 6 15, 13 6, 1 10, *22 17, 12 16, 17 13, 2 6, 25 22, 
16 19, 32 27, 19 24, 27 23, 24 28, 31 27 draws.— Dunne's 
improvement of Reed-Campbell match game. 

(4) 2 7, 32 28, 6-11 15, 20 16, 15 24, 28 19, 1 5, 22 17, 14 18, 
31 27, 9 14, 27 24, c-5 9, 24 20, 18 22, 25 18, 14 23, 16 11, 
etc., W. wins. 

(b) 1 5 draws. 

(c) 18 23, 16 11, 7 16, 24 20, W. wins. 

F 



26 



DRAUGHTS. 



Game No. 33.-Kelso. 

A safe defense for White. 



10 


15f 


8 11-3 


11 


15 


11 


15 


24 


28 


32 27 


22 


18 


23 18§ 


32 


28 


30 


26 


18 


14 


31 24 


15 


22 


6 10 


15 


24 


15 


24 


10 


15 


20 27 


25 


18 


27 23 


28 


19 


22 


18 


14 


10 


6 2 


11 


is: 


9 14* 


7 


11 


14 


17 


28 


32 




18 


ii 


18 9 


22 


18 


21 


7 


17 


13 




8 


15 


5 14 


1 


5 


3 


10 


16 


20 




29 


25-1 


24 19 


18 


9 


.26 


22 


10 


6 




4 


8-2 


15 24 


5 


14 


12 


16 


2 


9 




25 


22 


28 19 


26 


22 


22 


17 


13 


6 


Drawn 



X If 6 10, to prevent 21 17, White may move 18 14, and draw easily. 
§ 24 19, either here or earlier, is not so strong as the text move. 

(1) **21 17, 4 8, 17 13, 9 14, 29 25, 8 11, *24 20, 6 10, *28 24, 
1 6, *32 28, 3 8, a-*24 19, 15 24, 28 19, 11 15, 19 16, 12 19, 
23 16, *7 11, 16 7, 2 11, *27 23, 14 17, W. wins.— W. Taylor. 

(a) *23 19, 15 18, 19 15, 10 19, 24 15, 7 10, 27 24, 10 19, 24 15, 
18 23, 26 19, 11 18, 19 15. 18 23, 28 24, 2 7, 25 22, *23 27, 
30 25, 14 17, 22 18, 27 32, 18 14, 32 28, etc., B. wins. 

(2) 9 13, 25 22, 4 8, 23 18, 8 11, 27 23, 6 9, 24 20, 1 6, 28 24, 
6 10, 32 28, 9 14, etc., draws. 

(3) If 6 10, 23 18, 5-7 11, 24 19, 15 24, 28 19, etc., draws. 
(6) If 8 11, same as trunk. 

** This move is very strong; 9 13, 30 25, 13 22, 25 8, seems to be the only 
satisfactory reply. 

Game No. 34.— Kelso. 



Another defense formed by White. 



10 


15 


5 


14 


17 


21 


12 


16 


15 


19 


25 22 


21 


17-1 


24 


19 


26 


22-3 


18 


15-4 


7 


11 


27 23 


11 


16 


11 


16* 


7 


11 


6 


10 


19 


26 


17 21 


17 


13 


26 


22-2 


22 


18 


15 


6 


11 


20 


19 15 


8 


11 


7 


10 


10 


14 


1 


17 


26 


31 


21 25 


22 


18 


28 


24 


18 


9 


9 


6 


20 


24 


15 10 


15 


22 


3 


7* 


11 


18 


2 


9 


31 


26 


25 30 


25 


18 


31 


26 


23 


14 


13 


6 


30 


23 


10 6 


10 


20 


14 


17 


16 


23 


8 


11 


21 


30 


22 26 


29 


25 


22 


18 


27 


18 


6 


2 


24 


27 


Drawn. 


9 


14 


4 


8 


20 


27 


11 


15 


30 


25 


Improves 


18 


9 


18 


15 


32 


23 


2 


7 


23 


19 


Hill & Freeman 



(1) 23 18, a-12 16, 21 17, 16 20, 17 13, 7 10, 26 23, 8 12, 24 19, 
15 24, 28 19, 11 16, 25 21, 9 14, 18 9, 5 14, 22 18, 1 5, 18 9, 
5 14, etc., draws. 



KELSO AND LAIRD AND LADY. 



27 



(a) 7 10, 26 23, 10 14, 24 19, 15 24, 28 19, 11 16, 22 17, 16 20, 
17 10, 6 24, etc., draws. 

(2) 25 21, 7 10, 26 22, 3 7, b-22 17, 7 11, 30 26, 4 8, 26 22, 11 15, 
23 18, 15 24, 18 9, 1 5, etc., B. wins.— Hill and Tescheleit. 

(6) 22 18, 14 17, 21 14, 10 17, 28 24, 4 8, 31 26, 6 9, 13 6, 1 10, 
c-18 14, 2 6, 23 18, 16 23, 26 19, 17 22, etc., B. wins. 

(c) If 18 15, 2 6, 30 25, 17 21, 26 22, etc., and Black wins; but 
25 22, 7 11, 22 18, etc., draws. 

(3) 25 22, 1 5, 22 18, 7 11, 26 22, 10 14, etc., B. wins.— J. Hill. 

(4) 9 5, 6 9, 13 6, 1 17, (2-18 15, 2 7, 5 1, 7 11, 15 10, 11 15, 
10 7, 8 12, 7 3, 15 19, B. wins. 

{$) 18 14 looks like a draw. 



Game No. 35.— Laird and Lady. 



11 15 


15 18 




4 


11 


5 


9 


6 


10 


13 17 


23 19 


24 20 ( 


1 


19 


16 


25 


22 


15 


6 


22 13 


8 11 


6 10 \ 




12 


19 


9 


14 


1 


10 


15 19 


22 17 


27*24 I 




24 


8 


29 


25 


25 


22 


20 16 


9 13f 


10 17 




3 


12 


2 


6 


10 


15 


19 23 


17 14 


26 22* 




28 


24*-4 


19 


15 


32 


27 


Drawn. 


10 17 


17 26 




7 


11 


11 


18 


14 


18 


Keed and 


21 14 


31 8 




24 


19 


22 


15 


30 


25 


Campbell. 



(1) 4 8, 27 23, 18 27, 32 23, 6 10, 25 21, 10 17, 21 14, 2 6, 29 25, 
6 10, 25 21, etc., draws. 



(2) 3 8, *19 15, 6 10, 15 6, 1 17, 25 22, 18 25, 30 14, 11 15, 29 25, 
15 18, 27 23, 18 27, 32 23, 12 16, 20 11, 8 15, etc., draws.— 
Jackson and Smith. 

(3) 6 9, 28 24, 4 8, 32 28, *1 6, 26 22, 18 23, 27 18, 6 10, 31 26, 
etc., draws. 

(4) 25 22, *1 6, 22 18, 6 10, 28 24, 7 11, 24 19, 10 14, 18 9, 5 14, 
29 25, 2 6, etc., draws. 



Game No. 36.— Laird and Lady. 

Another line formed by White. 



11 


15 


21 14 


13 


17 


28 


24 


17 


22 


24 19 


23 


19 


15 18 


24 


20 


6 


10 


25 


18 


23 16 


8 


11 


19 15J 


9 


13 


15 


6 


5 


9 


20 4 


22 


17 


4 8 


32 


28 


1 


17 


14 


5 


12 16 


9 


13 


24 19 


2 


6 


23 


14 


7 


32 


29 25 


17 


14 


6 9-1 


26 


23 


11 


15 


31 


27 




10 


17 


28 24 


17 


21*-2 


19 


10 


32 


23 


Drawn. 



X I consider this preferable to 26 23 at this stage. 



28 



DRAUGHTS. 



(1) 

6 10-a 2 6-6 17 26 16 20 10 15 5 14 

15 6 29 25 ' 31 22 23 18 17 13 7 2 

1 17 11 16 6 10 20 27 15 22 22 26 

25 22* 26 23 22 17 32 23 13 9 28 24 
18 25 13 17 8 11 12 16 7 10 26 31 

30 14 25 22 27 24 19 12 14 7 Drawn. 
(2) If 6 9, 15 10, *17 22, 27 24, 18 27, 25 18, 27 32, 29 25, 

c-12 16, 19 12, 13 17, 24 19, etc., draws, but White for choice. 

(a) Beware of 11 16, 26 22, 16 23, 15 10, 6 15, 25 21, 18 25, 
27 4, W. wins; but 13 17, 28 24, 11 16, 26 23, 16 20, 15 10, 

6 15, 19 10, 17 21, 31 26, etc., draws. 

(b) d-13 17, 26 23, 2 6, 23 18, 11 16, 27 23, 17 21, 32 27, 7 10, 
14 7, 3 10, 18 15, 16 20, 23 18, 5 9, 31 26, 9 13, 26 23, 12 16, 
etc., draws. 

(c) If 32 27, 25 22, 27 23, 31 26, 23 16, 26 23, etc., W. wins. 
Id) e-ll 16, 27 23, 13 17, 28 24, 16 20, 23 18, 20 27, 32 23, 8 11, 

19 15, etc., draws. 
(e) 2 6, 29 25, 6 9, 26 23, 9 18, 23 14, 13 17, 25 22, 17 26, 31 22, 

7 10, etc., draws. 

Game No. 37-Maid of the Mill. 

A game but little practiced. Black can avoid it by 15 19 at 
second move; and White, by 23 19 or 17 14 at fourth move. 

10 7 
26 30 
7 3 
30 26 
3 7 
26 22 
7 11 
Drawn. 
Identical 
Positions. 

(1) 21 17, 10 15, *24 20, 4 8, 26 23, 18 22, 25 18, 15 22, 23 18, 
7 10, 27 23, etc., draws. 

(2) 8 11, 19 10, 6 15, *30 26, 5 9, 13 6, 2 9, *25 22, 18 25, 29 22, 
14 18, 22 17, 18 22, 17 13, 22 25, 13 6, 1 10, 21 17, 10 14, 
17 10, etc., draws. 

(3) 5 9, 13 6, 2 9, 25 22, 18 25, 29 22, 9 13, *21 17, 14 21, 30 25, 
21 30, 20 16, 30 23, 27 2, 10 15, 19 10, 12 28, 2 6, 8 11, 6 9, 
11 15, 9 14, *15 19, etc., draws. 

(4) *8 11, 22 17, *5 9, 26 22, 14 18, 17 14, 18 25, 14 5, 15 18, 
21 17, etc., draws. 



11 15 


24 


20 




18 


25 


19 


15 


9 


13 


22 17 


4 


8 




29 


22 


10 


19 


24 


19 


8 11 


28 


24 




15 


18-4 


24 


15 


18 


23 


17 13 


11 


15 




22 


15 


7 


11 


15 


10 


15 18f 


23 


19 




7 


11 


26 


22 


14 


18* 


23 14 


6 


10- 


.2 


30 


25 


6 


9 


22 


15 


9 18 


31 


26 




11 


18 


13 


6 


11 


18 


26 23-1 


1 


6- 


-3 


32 


28 


2 


9 


19 


15 


10 14 


25 


22 




3 


7 


27 


24* 


23 


26 



OLD FOURTEENTH. 



29 



Game No. 39.-Old Fourteenth. 



11 15 


8 


11 


18 22 


6 10 


30 


26 


26 22 


23 19 


26 


23 


25 18 


30 25 


29 


25 


18 15 


8 11 


9 


14-1 


15 22 


10 17 


26 


30* 


22 18 


22 17 


31 


26 


23 18-3 


25 21 


25 


21 


15 11 


4 8f 


6 


9 


14 23 


22 26 


30 


26 


7 16 


17 13 


13 


6 


27 18 


21 14 


32 


28 


20 11 


15 18 


2 


9 


9 13 


12 16§-4 


26 


31 


18 9 


24 20 


26 


22 


17 14 


19 12 


19 


15-5 


Drawn. 


11 15 


] 


6-2 


10 17 


26 30* 


31 


26 




28 24 


22 


i7t 


21 14 


24 19 


15 


8 


Strickland 



X The best for White, as 32 28 leads to an intricate ending, slightly in favor of 
Black. 

§ I strongly recommend this ending, for Black is sure to regain the man, with 
best position. 

(1) 3 8, 23 14, 9 18, 21 17, 18 22, 25 18, 15 22, 30 25, 6 9, 13 6, 
2 9, 25 18, 9 13, 17 14, 10 17, 32 28, 17 22, 19 16, 12 19, 

24 15, etc., draws. — Zanoni. 

(2) 9 13, 22 17, 13 22, 20 16, 11 20, 21 17, 14 21, 23 14, 10 17, 

25 2, W. wins. 

(3) If 17 13, *14 17, 21 14, 9 18, 23 14, 10 17, 32 28, 17 21, 
19 16, etc., B. wins. 

(4) My choice here, but 26 30, 19 15, 30 26, 15 8, 26 22. *32 28, 
22 15, 24 19, 15 24, 28 19, 13 17, 8 4, 17 22, 4 8, 22 26, 20 16, 
7 10, 14 7, 3 10 draws. 

(5) 12 8, 3 12, 19 15 also draws. 

Game No. 40.— Old Fourteenth- 



11 


15 


27 


23-2 


1 


6*-4 


25 


9 


15 


24 


21 14 


23 


19 


6 


9-3 


30 


25* 


6 


13 


28 


19 


13 17 


8 


11 


23 


18 


15 


18-5 


29 


25 


7 


11 


19 16 


22 


17 


. 9 


14 


22 


15 


8 


11-6 


22 


18 


12 26 


4 


8 


18 


9 


11 


27 


25 


22 


3 


7 


31 13 


25 


22 


5 


14 


32 


23 


11 


15 


18 


14 


Drawn. 


9 


13*-1 


26 


23 


13 


22 


24 


20 


10 


17 


Sturges. 



(1) 15 18, 22 15, 11 18, 17 13, 7 11, 24 20, 2 7, 28 24, 10 14, 
etc., draws, but is weak. 

(2) 17 14, 10 17, 19 10, 7 14, etc., same as "Black Doctor," 
game 11. 



30 DRAUGHTS. 

(3) 15 18, 23 14, 11 15, 30 25, 8 11, 26 23, 6 9, 23 18, etc., 
draws, but is not strong. 

(4) 2 6, *24 20, 15 24, 28 19, *6 9, 30 26, 11 15, 32 28, 15 24, 
28 19, 8 11, 19 16, etc., draws. 

(5) If 6 9, 32 27, 2 6, *22 18, etc., W. wins. 

(6) 13 17, 21 14, 10 17, 19 16, etc., draws. 

Note. -I would advise a beginner to select some other opening than this as an 
attacking game, because all the defenses are now so well known that the chances 
for winning are very few. The Kelso, Double Corner and Bristol are equally 
as strong, and your opponent cannot conveniently prevent you from forming these 
openings: while in reply to 11 15 he can answer with a choice of six games, with 
which he may be more familiar than you. 



Game No. 41.— Paisley. 



11 16 
24 19t 

8 11 
22 18 

10 14 
26 221 
16 20 
30 26 

11 16 

28 24*-l 



7 10 
22 17 

9 13-2 
18 9 
13 22 

25 18 
6 13 

26 22*-3 
1 6 

18 15 



4 8 

22 18 
3 V 

18 14 
10 17 
21 14 

6 10 
15 6 

2 IS 

23 14 



16 23 
27 18 
20 27 
32 23 
12 16* 
18 15 

7 11 
45 10 

8 12 
-23 18 



16 19 

10 7 

11 16 
7 3 

19 23 
3 . 7 

16 20 
7 11 

23 27 

31 24 



20 27 
18 15 
13 17 
15 10 
17 22 
10 7 
27 31 



Drawn. 



% Very essential here; as, if 25 22, 16 20, 30 25, 7 10, 28 24, 3 7, 22 17, 11 15* 
18 11, 7" 16, and Black obtains a strong attack. 

(!) Beware of 22 17, 4 8, 17 14, 6 24, 28 19, *7 10, 26 22, 10 14, 
19 15, 16 19, 23 16, 14 23, 27 18, 12 19, 15 11, etc., B. wins. 

<2) 4 8, 32 28, a-9 13, 18 9, *13 22, 25 18, 5 14, 18 9, 6 13, 19 15, 
10 19, 24 15, 16 19 draws. 

(a) 2 7, 25 22, 8 11, 29 25, 10 15, 19 10, 6 15, 17 10, 7 14, 24 19, 
15 24, 28 19, 9 13, 18 9, 5 14, 19 15, 11 18, 22 15, 16 19. 
23 16, 12 19, 15 11, 1 6, 25 22, 6 10, 27 23, 19 24, 22 1% 
*24 27, 18 9, 10 14, 31 24, 20 27, etc., draws. 

(3) b-2l 17, 13 22, 26 17, 2 6, 18 15, 4 8, 29 25, 5 9, 17 13, 9 14, 
25 21, 3 7, etc., B. wins. — Wyllle. 



(b) If 32 28, 10 14, 18 9, 5 14, 19 15, 1 6, 26 22, 3 7, 22 18, 7 10, 
18 9. 10 26, 31 22, 6 10, B. wins. 



PAISLEY AND SECOND DOUBLE CORNER. 



31 



Game No. 42.— Paisley. 

Another line. 



11 16 


16 


20 


14 


17* 


7 


14 


21 


30 


16 32 


24 19 


22 


17 


21 


14 


24 


19 


22 


18 


31 27* 


8 11 


6 


10 


10 


17 


2 


7 


5 


14 


32 23 


22 18 


17 


13-2 


32 


28 


30 


25* 


18 


9 


26 19 


10 14J-1 


1 




7 


11 


6 


10 


10 


14 


7 10 


25 22 


29 


25 


19 


15 


13 


6 


6 


2 


Drawn. 


4 8 


11 


16 


3 


7 


17 


21 


14 


18 


Hill and 


28 24 


25 


22 


15 


10-3 


18 


9 


23 


14 


Brown. 



X Played to prevent 18 14, which gives White an easy game. See game 7. 
§ By beeping the man on 17, White can avoid this strong move. 

(1) 9 14, 18 9, 5 14, 26 22, 16 20, 22 17, 4 8, *30 26, 11 15, 25 22, 

15 24, 28 19, 8 11, 22 18, 11 15, 18 11, 7 16, *26 22, 3 8, 
17 13, 8 11, 22 18, 1 5, etc., draws. 

(2) 30 25, 11 16, 26 22, 8 11, a-18 15, 11 18, 22 6, 1 10, etc. 
See game 18. 

(a) 17 13, 14 17, 13 6, 17 26, 31 22, 2 9, 22 17, *10 14, 17 10, 
7 14, 25 22, 9 13, 18 9, 5 14, 29 25, 1 5, 19 15, 11 18, 22 15, 

16 19, 23 16, 12 28, 15 10, 3 8, etc., draws. 

(3) If 24 19, 9 14, 18 9, 5 14, 22 18, 17 21, 18 9, 11 18, 23 14, 
etc., B. wins. 



Game No. 43.— Second Double Corner. 



11 15 


27 


24* 


6 


13 


23 


19 


6 


10 


7 2 


24 19f 


11 


16-2 


29 


25 


8 


11 


15 


6 


15 18 


15 24 


22 


17 


3 


7 


15 


8 


1 


17 


2 7 


28 19 


16 


20 


18 


14 


4 


11 


18 


15 


18 23 


9 14 


31 


27 


10 


17 


32 


28 


17 


21 


27 18 


22 18 


9 


13-3 


21 


14 


11 


16 


15 


11 


Drawn. 


5 9 


18 


9 


13 


17 


19 


15 


7 


10 


Wyllie 


26 22* 


13 


22 


19 


15 


17 


22 


11 


7 


and 


7 11-1 


25 


18 


2 


6 


25 


18 


10 


15 


Martins . 



(1) 8 11, 22 17, 11 16, 17 13, 4 8, 25 22, 8 11, 22 17, 16 20, 30 26, 
11 15, 18 11, 7 16, 26 22, a-2 7, 22 18, 7 11, 18 15, 11 18, 29 25, 
*3 8, 32 28, 18 22, 25 18, 8 11, 28 24, 10 15, 17 10, etc., draws 

(a) If 3 8, W. wins. 

(2) 3 7, 22 17, 11 15, 18 11, 8 15, 25 22, 9 13, 22 18, 13 22, 
*18 11., 7 16, *30 26, b-U 18, 26 17, 18 27, 32 23, 16 20 : 
etc., draws. 

(b) 6 9, 26 17, 9 13, 24 2Q, etc., draws. 

(3) 8 11, *17 13, 3 7, 25 22, 11 15, 18 11, 7 16, 29 25, c-4 8, 
22 18, 8 11, 25 22, 10 15, 19 10, 6 15, 13 6, 2 9, 22 17, 15 22, 
17 10, 22 25, 10 7, 25 29, 7 3, etc., W. wins. 



32 



DRAUGHTS. 



(c) 2 7, 22 18, 1 5, *30 26, 4 8, 32 28, 8 11, 25 22, 14 17, etc., 
W. wins. — C. H. Freeman. 

Game No. 44— Second Double Corner. 



Another defense. A remarkable game. 



11 


15 




27 


18 


16 


20 


21 


17* 


32 27 


1 6 


24 


19 




10 


17 


32- 


27 


9 


13 


25 21 


27 31 


15 


24 




21 


14 


7 


11 


18 


15-5 


27 23 


3 7 


28 


19 




12 


16 


29 


25-4 


1 


6 


7 3 


31 26 


8 


11 




26 


23 


2 


6 


15 


11 


12 16 


7 11 


22 


18 




4 


8 


30 


26 


6 


9 


14 10 


26 17 


11 


16- 


-1-2 


31 


27 


11 


16 


11 


2 


16 19 


21 14 


18 


14- 


-3 


8 


12 


24 


19 


9 


18 


10 6 


13 17 


9 


18 




25 


21* 


3 


7 


23 


7 


19 24 


Drawn. 


23 


14 




6 


9 


26 


22 


16 


32 


6 1 Wyllie and 


16 


23 




27 


24 


6 


10 


17 


14 


24 27 


Freeman. 


(1) 9 




18 


9, 5 




25 22, 


11 15 


, 32 


28, 15 


24, 28 19 


4 8, 22 18 


8 


u, 


18 


9, 


6 13 


, 29 2 


5, 11 


15, 


27 24, 


7 11, 25 


22, 11 16 



*21 17, 16 20, 31 27, a-3 8, *17 14, 10 17, 19 10, *12 16, 
24 19, 8 12, 19 15, etc., draws. 

(a) 2 7, 30 25, etc., W. wins. 

(2) *10 14, 25 22, 11 16, 22 17, 9 13, 17 10, 6 22, 26 17, 13 22, 
31 26, 5 9, 26 17, *9 14, 17 10, 7 14, 29 25, 4 8, 25 22, 2 6, 
*30 26, 8 11, 22 18, 11 15, 18 11, etc., draws. 

(3) Mv choice here, but 25 22, 4 8, 29 25, 10 14, *27 24, 16 20, 
31~ 27, 7 10, *32 28, 3 7, 18 15, 6-9 13, 19 16 draws. 

(b) If 14 18, 23 14, 9 18, 26 23, 7 11, 23 7, 11 18, etc., draws. 

(4) 24 19, 2 6, 29 25, 20 24, 27 20, 11 15, 18 11, 9 27, B. wins. 

(5) If 25 21, 5 9, 14 5, 7 11, 18 14, 11 15, 14 7, 15 31, a neat 
trap, and Black wins. 

Note.— I recommend the second variation to a novice, as White must respond 
as here given. 



Game No. 45.— Single Corner. 



11 15 


9 


18 


8 


11-4 


11 


16 


11 


16 


6 9 


22 18f 


23 


14 


17 


14 


28 


24 


31 


26 


15 6 


15 22 


6 


10-1 


4 


8 


1 


6 


3 


7 


9 18 


25 18 


29 


25 


24 


19 


26 


23 


26 


22 


23 14 


12 16 


10 


17 


16 


23 


16 


20 


6 


10 


16 32 


18 Ht 


25 


21 (2 


27 


18 


32 


27 


22 


17 


14 9 


10 17 


17 


22 {t 


8 


12 


7 


11 


2 


6 


Drawn. 


21 14 


26 


17 16 


30 


26 


24 


19 


18 


15 


Strickland. 



X Best, as it avoids the intricate play arisiDg from 29 25, 9 13, etc. 



SINGLE CORNER. 



S3 



(1) 6 9, 26 23, 9 18, 23 14, 1 6, 31 26, 8 11, 24 19, 16 23, 27 18, 
3 8, 29 25, 11 15, 18 11, 8 15, 26 23, 4 8, 28 24, 8 12, etc., 
draws. — Freeman and Heffner. 

(2) 16 20, 21 14, 8 11, 24 19, 1 6, 26 22, 6 10, *31 26, 10 17, 
22 13, 4 8, 27 23, 8 12, 23 18, 2 6, 19 15, *3 8, 26 23, 12 16, 
32 27, a-o 9, 28 24, etc., draws. 

(a) If 7 10, 13 9, etc., W. wins. 

(3) 1 6, 21 14, 8 11, 27 23, 16 20, 23 18, etc., draws.— Strickland. 

(4) 5 9, 17 13, 1 6, 27 23, 9 14, 31 26, 16 20, 23 19, etc., draws. 



Game No. 46.— Single Corner. 



11 


15 


24 


19 


9 


13 


32 


23 


16 


19 


31 26 


■n 


18 


6 


10 


18 


9 


10 


15 


9 


6 


11 15 


15 


22 


28 


24 


5 


14 


17 


13 


1 


10 


Drawn. 


25 


18 


8 


11 


23 


19 


8 


11 


17 


14 




12 


16J-1 


19 


16 


13 


22 


30 


26 


10 


17 




29 


25-2 


4 


8 


26 


17 


11 


16 


21 


14 




10 


14 


16 


12-3 


16 


23 


23 


18 


7 


10 


Smith 


25 


22 


11 


16 


27 


9 


15 


22 


14 


7 


and 


16 


20 


22 


17 


20 


27 


26 


17 


2 


11 


Jackson. 



\ 10 15, 18 11, 8 15, 21 17, 4 8, 17 13, 9 14, etc., same as Kelso, game 33, var. 2. 

(1) 8 11, 29 25, 4 8, 24 20, 10 15, 25 22, 12 16, *21 17, 8 12, etc., 
draws. 



(2) 24 19, 16 20, 26 22, 9 13, 28 24, 5 9, 29 25, 8 12, 32 28, 10 14, 
*30 26, 4 8, 18 15, 7 10, 19 16, 12 19, 23 16, 10 19, 24 15, 
8 11, 15 8, 3 19, 27 24, 20 27, 31 15, 2 7, 26 23, 1 5, a-22 18, 
13 17, 15 11, 7 16, 18 15 draws.— Freeman and Wyllie. 

(a) If 23 19, 14 18, 19 16, 18 23, etc., B. wins, gaining the man 
on 22. 

(8) A pretty trap arises from 32 28, b-1 6, 16 12, 11 16, 24 19, 
8 11, 19 15, 10 19, 22 17, 6 10, W. wins. 

(6) 8 12, 22 17, 12 19, 24 8, 3 12, 18 15, W. wins. But 9 13,. 
instead of 1 6, looks like a Black win. 



H 



34 



DRAUGHTS. 



Game No. 47,— Souter- 



11 


15 


4 


8 


18 


27 


3 


10 


14 


18 


11 15 


23 


19 


24 


20 


32 


23 


30 


26 


22 


17 


7 3 


9 


14 


15 


24 


10 


14-3 


5 


14 


9 


13 


31 27 


22 


17 


28 


19 


19 


10 


26 


23 


17 


14 


3 7 


6 


9t 


11 


15 


6 


15 


1 


6 


10 


17 


12 16 


17 


13 


27 


24 


13 


9* 


23 


19 


19 


10 


20 11 


2 


6 


14 


17 


14 


18-4 


8 


11 


18 


22 


27 20 


25 


22 


21 


14 


23 


14 


25 


21 


21 


14 


7 10 


8 


in 


9 


18 


7 


10-5 


6 


9 


22 


31 


15 19 


29 


26 


23 


14 


7 


31 


26 


10 


7 


Drawn. 



(1) 27 23, a-i 8, 22 17, 14 18, 23 14, 9 18, 26 23, 18 27, 32 23, 
12 16, 19 12, 15 19, etc., draws.— Strickland. 

(a) 14 18, 23 14, 9 25, 29 22, 4 8, etc., draws. 

(2) 22 17, *14 18, 26 23, 4 8, 23 14, 9 18, 17 14, 10 17, 21 14, 
6 10, 14 9, 5 14, 13 9, 18 23, 27 18, 15 22, 9 6, 14 17, 6 2, 
10 15, 19 10, 7 14, *24 19, 17 21, 28 24, 14 18, 24 20 draws. 
— Wyllie. 

(3) 5 9, 23 18, 8 11, 20 16, 11 27, 18 2, 27 32, 2 7, 10 14, 7 11, 
32 28, 19 15, 14 18, 22 17, 28 24, *25 21, *24 20, *17 14, 
18 23, 14 5, 6 9, etc., draws.— E. Mee and J. Brown. 

(4) 7 11, 23 18, 14 23, 31 26, 5 14, 26 10, 14 18, 22 15, 11 18, 
25 22, etc., draws. 

(5) " 7 11, *31 26, 3 7, 25 21, 15 19, 24 15, 11 25, 9 6, 1 17, 21 14, 

8 11, 30 21, etc., draws. 

Game No. 48— Souter. 



Another defense, strong for White. 



11 


15 


26 


22* 


13 


22 


25 


22 


11 


15 


20 16 


23 


19 


4 


8-3 


30 


25 


11 


15 


32 


28 


11 20 


9 


14 


22 


18 


5 


14 


24 


20 


15 


24 


19 15 


22 


17 


15 


22 


25 


9 


15 


24 


28 


19 


10 19 


6 


9 


25 


18 


1 


5 


28 


19 


3 


8 


23 16 


27 


23: 


9 


13 


29 


25 


8 


11 


22 


17 


Drawn. 


8 


11-1-1 


i 18 


9 


5 


14 


31 


26 


8 


11 


Anderson 



X Black may prevent this move by playing 8 11 before 6 9. I consider this 
defense very good for White. 

(1) 9 13, 24 20, 15 24, 28 19, 13 22, 25 9, 5 14, 29 25, 8 11, 25 22, 
11 15, 32 28, 15 24, 28 19, 7 11, 19 16, 12 19, 23 7, 2 11, 
26 23, 4 8, *30 26, a-3 7, 22 17, 1 5, etc., draws.— C. F. 
Barker. 



SOUTER AND SWITCHER. 



35 



(a) If 11 15, *20 16, 15 19, 16 12, 19 24, 22 18, 1 5, 18 9, 5 14, 
26 22, 10 15, 22 17, 15 18, 17 10, 18 27, 10 7, 3 10, 12 3, 
10 14, 3 7, 14 18, W. wins.— Barker beat Reed. 

<2) 6-15 18, 32 27, 2 6, 25 22, 18 25, 29 22, 7 11, 24 20, 11 15, 
20 16, 15 24, 28 19, 3 7, 19 15, etc., W. wins.— Anderson. 

(6) 2 6, 26 22, 14 18, etc., W. wins. 

<3) 11 16, 24 20, 15 24, 20 11, 7 16, 28 19, 4 8, 17 13, c-2 6, 
22 17, 8 11, 25 22, 16 20, 30 26, 20 24, 29 25, 11 16, cM9 15, 
10 19, 17 10, 6 15, 13 6, 1 10, 23 18, White for choice. 

<c) 8 11, 13 6, 2 9, 22 18, 9 13, 18 9, 5 14, 25 22, 3 7, 22 18, 
etc., draws. 

<cZ) If 22 18, 10 15, etc., draws.— J. H. Strndwick. 

Game No. 49.— Switcher. 



A finely played game. 



11 


15 


6 


10 


15 


19 


11 


16 


19 


23 


7 30 


21 


17f 


22 


17* 


23 


16 


28 


24 


26 


19 


27 23 


9 


13-1 


13 


22 


12 


19 


16 


19 


10 


15 


Drawn. 


25 


21 


26 


17 


24 


15 


24 


15 


19 


10 




8 


11 


4 


8-2 


11 


18 


10 


19 


5 


9 




17 


14 


29 


25 


30 


25 


17 


13 


13 


6 


Pickering 


10 


17 


1 


6-3 


8 


11 


6 


10 


2 


9 


and 


2L 


14 


25 


21 


31 


26 


21 


17 


14 


5 


Wyilie. 



(1) 9 14, 25 21, 15 19, 24 15, 10 19, 23 16, 12 19, 17 10, 6 15, 
21 17, etc., draws. See game 25. 

(2) 15 18 a-29 25, 18 22, 25 18, 10 15, 24 19, 15 22, 27 24, 11 15, 
19 10, 5 9, 14 5, 7 21, *24 19, 22 25, 32 27, 25 29, 31 26, 4 8, 
28 24, 2 6, 24 20, 29 25, 23 18, 8 11, 27 23, 6 9, 19 15, 9 14, 
15 8, 14 17, 26 22, 17 26, 20 16 draws.— Martins and Wyliie. 

(a) 24 20, b-2 6, 28 24, 4 8, 29 25, 10 15, 25 21, 18 22, 14 10, 
7 14, 17 10, 22 25, etc., draws. 

■{h) Beginners, beware of 4 8, 29 25, 11 15, 30 26, 2 6, 28 24, 
6 9, 24 19, 15 24, 20 16, 12 19, 27 20, 18 27, 31 6, 1 10, 26 22, 
W. wins.— Wyllie's famous stroke. 

(3) 2 6, 24 19, 15 24, 28 19, 11 15, 27 24, 15 18, *31 26, 18 27, 
32 23, 6 9, 23 18, 9 13, 25 22, 1 6, 24 20, 6 9, 26 23, 7 11, 
14 7, 3 10, 30 26 draws. 



36 



DRAUGHTS. 



Game No. 50.— Switcher. 



Another line formed by White. 



11 


15 


15 


24 


7 


23 


10 


14 


10 


15 


27 31 


21 


17 


28 


19 


17 


14 


18 


9 


27 


24 


18 14 


9 


13 


4 


8 


9 


18 


5 


14 


16 


20 


31 26 


25 


21 


27 


23* 


22 


8 


32 


27 


24 


19* 


23 18 


8 


11-1 


8 


11 


12 


16* 


1 


6 


15 


24 


26 22 


29 


25-2 


23 


18 


8 


4 


25 


22 


22 


18 


18 15 


15 


18 


6 


9 


2 


7 


6 


10 


14 


17 


22 17 


23 


14 


19 


15* 


31 


27 


26 


23* 


21 


14 


15 10 


11 


15 


10 


19 


7 


10 


19 


26 


24 


27 


Drawn. 


24 


19 


14 


10* 


27 


18 


30 


23 


14 


9 


Reed & Barker. 



(1) 6 9, 23 18, 8 11, 26 23, 9 14, 18 9, 5 14, 24 20, a-15 19, 23 16, 
12 19, 27 24, &-*19 23, 31 27, 23 26, 30 23, 1 6, 24 19, 11 15, 
28 24, 15 18, 22 15, 13 22, 15 11, etc., draws.— Beat tie and 
Horsfall. 



(a) 1 5, 28 24, 4 8, 30 26, 5 9, 32 28, 2 6, 23 19, 14 18, 17 14, 
18 25, 14 5, 25 30, 26 23, 15 18, 23 14, 10 17, 21 14, 6 9, 

5 1, W. wins. 

(6) 11 15, 22 18, 14 23, 31 27, 13 22, 27 11, 7 16, 24 6, W. wins. 
W. J. Wray. 

(2) 24 19, 15 24, 28 19, 11 15, 17 14, 15 24, *27 20, 10 17, 21 14, 

6 10, 29 25, 10 17, 25 21, 2 6, 21 14, 6 10, etc., draws; an 
easy line for White. 



Game No. 5i.-Whi!ter. 



11 15 


29 


25 


18 


22 


13 


6 


9 


18 


19 15 


23 19 


1 


5-3 


25 


18 


2 


-9 


27 


24 


17 14 


9 14 


22 


17 


15 


22 


16 


12 


20 


27 


15 11 


22 17 


8 


11 


23 


18-5 


10 


17 


32 


14 


14 10 


7 lit 


31 


26 


22 


25 


12 


8 


22 


17 


28 24 


25 22 


16 


20-4 


17 


14 


17 


21 


14 


9 


23 27 


11 16 


19 


16 


10 


17 


8 


3 


5 


14 


24 20 


26 23 


12 


19 


21 


14 


29 


25 


10 


7 


10 14 


5 9-1 


23 


16 


25 


29-6 


3 


10 


14 


18 


16 19 


17 13 


14 


18 


24 


19 


25 


22 


7 


16 


Drawn. 


3 7-2 


26 


23 


6 


10 


18 


14 


18 


23 


Robertson 



(1) 16 20, 30 26, 2 7, *23 18, 14 30, 19 3 6, 12 19, 31 26, 30 23, 
27 2, 20 27, 32 16, 6 9, 28 24, 3 7, 2 11, 8 15, 16 11, 1 6, 
24 20, 9 13, 11 7, 15 19, 7 3, 6 9, etc., draws.— Gardner and 
Dunne. 



WH1LTER. 37 

(2) If 16 20, 30 26, 2 7, *21 17, 14 21, 29 25, 21 30, 19 16, etc., 
White for choice. 

(3) 7 11, a-24 20, 15 24, 28 19, 11 15, 20 11, 15 24, 27 20, 8 15, 
6-31 27, 15 18, etc., draws. — Heffner and Barker. 

(a) 31 26, 16 20, 19 16, 12 19, 23 7, 2 11, 26 23, 15 18, 22 15, 
10 26, 30 23, 11 15, 25 22, 6 10, 13 6, 15 18, 22 15, 10 26, 
6 2, 26 31, 27.23, 20 27, 2 7, 8 11, 7 16, 14 IS, etc., draws. 

(6) Better than 30 26, 4 8, 20 16, etc., draws. 

(4) 4 8, 25 22, 16 20, 23 18,, 14 23, 27 18, 20 27, 32 23, 15 24, 
28 19, 11 16, 17 14, etc., draws. 

(5) 16 12, 22 25, 12 8, 11 15, 8 3, 9 14, *23 19, 25 29, 19 16, 
etc., draws. 

(6) 11 15, 18 11, 9 18, 30 21, 18 22, 21 17, 22 20, 24 19, 26 30. 
28 24, 30 26, 27 23, 20 27, 16 12, 7 16, 12 8, W. wins.— 
'^Martins' shot." 

Game No. 52.-Whilter. 



Another line of attack. 



11 


15 


16 


20-2 


5 


9 


15 


18 


14 


18 


15 24 


28 


19 


30 


26§ 


23 


18 


22 


8 


23 


14 


28 19 


7 


11 


8 


11-3 


1 


5 


4 


11 


10 


26 


26 31 


26 


23-1 


19 


16 


31 


26 


16 


12 


8 




23 18 




7 


12 


19 


9 


14 


13 


22 


6 


10 


10 15 


21 


17| 


23 


16 


IS 


9 


12 


8 


24 


19 


3 10 


11 


16 


9 


13-4 


5 


14 


22 


25 


11 


15 


Drawn. 


25 


21 


26 


23 


26 


23 


29 


22 


27 


23 


Anderson. 



X Decidedly the best at this stage. 

§ It is always a good rule in the Wliilter to move 30 26 whenever Black moves 
16 20 S ) early in the game. 

(1) 22 17, 11 16, 26 23, 8 11, a-17 14, 9 18, 23 7, 16 23, 27 18, 
15 22, 25 18, 3 10, 29 25, 6 9, 25 22, 9 14, etc , draws. 

(a) If 17 18, 24 20 or 31 26, B. wins. 

(2) 8 11, 29 25, 9 14, 24 20, 15 24, 28 19, 6 9, 17 13, 14 17, 13 6, 
etc., W. wins. 

(3) 7 11, 19 16, 12 19, 28 7, 2 11, *29 25, 11 16, 17 14, *10 17, 
22 18, 6-9 14, 26 26, 15 19, 24 15, 6 9, 13 6, 1 26, 31 22, 
etc., W. wins. 

I 



38 



DRAUGHTS. 



(&) 8 11, 21 17, 4 8, 2G 23, 6 10, 13 6, 15 19, 24 15, 10 2G, 31 22, 

I 10, 22 18, 10 15, 18 14, 15 18, 17 13, 11 15, 14 10, W. wins. 

f4) 9 14, 29 25, G 9, 17 13, 1 G, 22 17, 14 18, 24 19, 15 24, 28 19, 

II 15, 32 28, 15 24, 28 19, 20 24, 27 20, 18 23, 26 22, 23 26, 
22 18, 26 30, 16 12, 7 11, 12 8, 9 14, 18 9, 5 14, *8 3, 11 15, 
19 16, 15 19, 3 7, W. wins. — Anderson. 



Game No. 53.-WiSI o' the Wisp. 



11 15 


8 


11 


10 


17 


12 


19 


10 14 


27 31 


23 19 


25 


22 


31 


27 


23 


16 


7 11 


19 23 


9 13f 


4 


8 


2 


6*-6 


10 


19 


14 23 


6 9 


22 18 


24 


20-4 


19 


15 


24 


15 


11 15 


23 27 


15 22 


6 


10 


17 


21 


8 


12 


19 24 


31 24 


25 18 fl 


28 


24 


24 


19 


15 


8 


26 19 


28 19 


5 9^2 


1 


5 


7 


10 


12 


19 


9 14 


21 25 


29 25 (3 


32 


28*-5 


27 


24 


8 


3 


19 16 


30 21 


10 14 


14 


17 


3 


7 


7 


10 


24 27 


14 17 


27 23* 


21 


14 


19 


16 


b 


7 


15 19 


Drawn. 


10 14, 18 9, 


5 14, 2 


7 23 


, 8 11, 


26 


22 


6 10, 22^18, 


14 17, 21 ] 



10 17, 18 14, 1 5, 29 25, 2 6, 31 26, 17 21, 25 22, 6 10, 24 20, 
10 17, 32 27, 4 8, 23 18, 7 10, 27 23, 5 9, 19 16, etc., draws. 

(2) 7 11, 30 25, 3 7, 27 23, 13 17, 21 14, 10 17, 25 22, 17 21, 
22 17, 5 9, 17 13, etc., draws. 

(3) 10 15, 18 11, 7 23, 27 18, a-8 11, 24 19^6 10, 29 25, 5 9, 
25 22, 10 14, 26 23, etc., draws. 

(a) 12 16, 29 25, 8 11, 25 22, 16 20, 24 19, 4 S, 19 16, 2 7, 16 12, 
etc., draws. — Campbell and Gardner. 

(4) 19 15, *7 10, *32 27, 10 19, 24 15, 12 16, 22 17, 13 22, 26 10, 

8 12, 15 8, etc., draws. 

(5) 32 27, *14 17, 21 14, 10 17, 19 15, *12 16, *18 14, 9 25, 
30 14, 11 18, 20 4, etc , draws. 

(6) 17 21, 19 16, 12 19, 23 16, 2 6, 16 12, G 10, 27 23, 9 14, 18 9, 
5 14, 22 18, 14 17, 18 14, 17 22, 26 17, 13 22, 14 9,22 26, 

9 G, 26 31, *23 19, 11 15, 6 2, etc., draws. 



WILL O' THE WISP. 



30 



Game No. 54.-WII! o' the Wisp. 

Another defense formed by White. 



11 


15 


1(5 


23 


12 


16 


5 


9 


16 


20 


20 24 


23 


19 


27 


18 


32 


27 


21 


17 


29 


25 


10 7 


9 


13 


7 


1G 


3 


7 


7 


10 


13 


17 


25 30 


26 


■Si* 


18 


15 


15 


11 


25 


21 


22 


6 


26 22 


8 


10 


19 


6 


10 


1 


5 


15 


29 


24 27 


23 ! 


24 


15 


27 


23 


17 


14 


6 


1 


Drawn. 


11 


16-3 


16 


19 


10 


15 


10 


17 


29 


25 




18 


11 


30 


26 


23 


18 


21 


U 


14 


10 


J. Lees. 



(1) Anderson plays 5 9, 22 18, 15 22, 25 18, 1 5, 29 25, 13 17, 
21 14, 10 17, 31 20, 9 13, 25 22, etc., and it rims into game 
53. "Bonn's Hand Book" gives a fine variety of play on 
this line. 

(2) 6 9, 22 18, 15 22, 25 18, 8 11, 29 25, 13 17, 21 14, 10 17, 
31 26, 9 13, 25 22, 1 6, 24 20, 17 21, 27 24, 3 8, 19 16, etc., 
draws. — Heffner and Freeman. 

(3) If 5 9, 27 23, 11 16, 18 11, 16 20, 32 27, 7 16, *80 26, 3 7, 
19 15, 10 19, 24 15, 16 19, 23 16, 12 19, 27 23, 7 10, 23 16, 
10 19, 16 11, 6 10, 31 27, 20 24, 27 20, 10 15, 20 16, 1 5, 
16 12, 9 14, 12 8, 14 18, 8 3, 18 23, 11 7, 23 30, 22 17, 
2 11, 3 7, 13 22, 7 23, 22 26, 23 27, W. wins.— J. Smith and 
T. Smith. 



HOW TO WIN THE ENDINGS, 



Many persons who have become fair players are deficient in 
the knowledge of the most effective way to win simple endings. 
For such the following examples of endings are intended. 

Three Kings Against Two. 

Black kings on 1, 6; white kings on 5, 13, 17: white to move 
and Avin. 

Solution— 17 14, G 2, 13 9, 1 (J, 5 1, G 13, It 9, 13 6, 1 10. 
W. wins. 

When your opponent has one king in each double corner the 
win may still be quickly forced; thus, — 

Black kings on G, 2-1; white kings on It, 18, 23; white to move 
and win. 

Solution.— 18 15, G 1, 1-1 9, 21 28, 23 19, 1 5, 9 6, 28 32, 
19 21, 5 1, 24 19. W. wins. 

Four Kings Against Three. 

Three kings to four will prolong a lost game a greater number 
of moves than any other combination of pieces. The three kings 
must first be forced into the position here given, when the critical 
play which follows soon ends the struggle. 

Black kings on 30, 31, 32; white kings on 19, 21, 22, 23; white 
to move and win. 

Solution. 

19 24 23 19 19 24 18 23 28 24 20 18 

32 28 31 27 32 27 31 27 27 31 

24 20 22 18 24 28 23 2G 24 27 

28 32 27 31 27 32 30 23 31 24 W. wins. 



HOW TO WIN THE ENDINGS. 

First Position. 



41 




WHITE. 

White to move and win. 



Solution. 



27 32 

28 24 

23 18 

24 iy \t 



19 16 

28 24 



32 28 
12 16-1 
28 32 
1G 20-S 



1G 20 
24 27 



24 28 
18 15 

28 24-a 15 11 



12 16 16 20J 
18 15 15 18 



32 28 
19 16 
18 23 
1G 12 



23 10 

12 8 

2S 32 

8 11 



(1) 

20 16 16 20 
18 15 15 11 



(2) 

32 28 12 1G 11 15 
24 20-6 28 32 19 24 
1G 19 32 28 



(3) 

24 28§ 18 23 



32 27 
11 8 
27 23 
8 11 



24 27 
28 32 
27 31 



28 24 



23 18 - 
11 7 
18 15 
W. wius. 



12 16 

11 15 W. wins. 



15 19 
W. wins. 



32 28 
W. wins. 



(rt) 12 16, 15 11, 16 19, 32 27, 28 32, 27 31, 19 23, 11 15, 32 28, 
15 19, W. wins. 

(6) 24 27, 15 18, c-27 32, 18 23, 12 1G, 28 24, 16 20, 24 28, 
W. wins. 

(c) 12 16, 28 32, 27 31, 18 15, 31 26, 32 27, W. wins. 
X If 16 19, 32 27 wius. 
§ If 24 19, same as trunk at s. 



42 



DRAUGHTS. 

Second Position. 

WHITE. 



BLACK. 

Black to move and win. 



Solution. 



1 


5 


7 


10 


27 


23 


24 


27 


10 


6 


23 18 


8 


11 


19 


23 


32 


28 


28 


24 


24 


19 


8 4 


5 


9 


10 


15 


23 


18 


27 


32 


14 


10 


IS 14 


11 


15 


23 


27 


28 


24 


24 


28 


19 


24 


4 8 


9 


14 


15 


19 


18 


14 


32 


27 


10 


15 


6 1 


15 


11 


27 


32 


24 


19 


28 


32 


24 


28 


8 11 


14 


18 


19 


24 


6 


10 


27 


24 


15 


19 


14 9 


11 


1G 


32 


28 


19 


23 


32 


28 


28 


32 


13 G 


18 


15 


24 


27 


10 


15 


24 


19 


19 


24 


1 10 


1G 


20 


28 


32 


23 


27 


28 


32 


32 


28 


11 16 


15 


11 


27 


31 


15 


19 


19 


15 


11 


16 


10 15 


20 


24 


32 


28 


27 


32 


32 


28 


28 


19 


16 20 


3 


7 


31 


27 


19 


24 


15 


10 


16 


23 


15 19 


24 


19 


28 


32 


32 


28 


28 


24 


12 


8 


B. wins. 



HINTS FOR BEGINNERS, 



Select your games by a regular plan 

For attack and defense, and both sides scan. 

Three slow, subtle games are better than ten 

Played in careless haste with thoughtless men, 

Choose for practice an old stubborn player; 

He'll beat you at first — record how and where— 

But in a few months, with study and care 

The tables you'll turn, and make him beware. 

Don't play for a trap, (unless it be sound,) 

Lest, if the bait fail, on you it rebound. 

A judicious " backing up " of a man 

Is sometimes better than the changing plan. 

A timely sacrifice of a single piece 

Will often win, or a cramped game release. 

When with three to three, even five to four, 

'Tis folly to think. that the contest is o'er — 

The neatest problems from such forms arise. 

Increase your caution, or, to your surprise, 

You slip the win; for there's often a flaw 

Where, though a man " down," one secures a draw. 

When winning, avoid the ironical jest ; 

For a boasting player's a painful pest. 

Win with modesty and lose vrith good grace, 

And abide by the rules in every case. 

J. H. 



INDEX, 



Instructions to Beginners ... iv 

How to play, etc., v, vi 

Ayrshire Lassie 7, S 

Alma 8,9 

Bristol— 11 16, 21 20 9, 10 

Bristol— 11 16, 22 18 11 

Bristol-Cross 12, 13 

Black- Doctor 13 

White-Doctor 11 

Centre , 14, 15 

Cross 15, 16 

Denny 16, 17 

Defiance 17, 18 

Double Corner 18, 19 

Dundee .19,20 

Dyke ' . 20, 21 



Edinburgh 22 

Fife 23, 24 

Glasgow 24, 25 

Kelso 26 

Laird and Lady 27 

Maid of the Mill 28 

Old Fourteenth 29 

Paisley 30, 31 

Second Double Corner . . . .31, 32 

Single Corner 32,33 

S outer 34 

Switcher 35, 36 

Whilter 36, 37 

Will o' the Wisp 38, 39 

How to win the endings , 40, 41, 42 
Hints to Beginners (poetry) . . 43 



ERRATA, 

Corrections noted during the progress of the work by D. C. 
Calvert, of New London, Conn. 

Game No. 5, var 2b, at 8th move, for 8 11, drawn, play 6 and 
Black wins. See Robertson's Guide, Bristol, part I., var. 316. 

Game No. 12, at 34th move, for 17 13, drawn, play 17 14, White 
wins, as shown by J, Macfarlane in the West Lothian Courier, 
See 1). P. Q. Review, vol. II., game No. 1. 

Game No. 18, var. la, result should read " White wins." 

Game No. 25, var. 2, at 14th move, for 17 22, play 24 20, 14 18, 
21 14, 18 27, 31 24, 19 23, 26 11), 16 23, 14 10, 23 20, 20 If!; 
drawn . — Chas . Hef ter . 

At 13th move of same variation, for 31 27, play 16 20, 23 10, 
12 19, 15 11, *14 18, 21 14, *18 23; Black wins.— Chas. Hefter. 

Game No. 36, var. 2, is left as drawn, but " Bootle " regards 
the first move of this variation, 6 9, a loser. See D. P. Q. 
Review, vol. I., game No. 20. 

Game No. 39, at 47th move, 20 31 loses, 26 30 draws. See 
British Draught Player, No. 2, note at end. 

Game No. 40, var. 3, at 3d move, 11 15 loses, 11 1G draws. 
See Revision of Drummond in 1). P. W. Magazine. 

Game No. 41, var. &, at 9th move, 22 18 loses, 15 11 draws. 
See Shaefer & Kelly's Paisley, var. 4. 



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